reposbox-unicycle-frenzycancel
156 Commits over 1,066 Days - 0.01cph!
customize menu updates, arrow pngs
solo page updates, medal icon changes
work on main menu, fixing some vmdls, logo update, knewave font
initial commit
initial commit
unsaved track piece blend file, engine stuff
pedal hint rewording, unicyclecontroller tweaks
restore functionality to bunker and quarry maps, adjust some tutorial text, tweak some numbers with controller
few more ui fixes, update tutorial welcome text
fixing some more ui issues in tutorial
alley slope map updates, added frenzy letters, map settings, added the map to season 1
fixing ui issues with main menu and solo menu
more grass pieces, blend file, wall collection prefab, alleyslope progress
rename tower collection, wall collection prefab
alleyslope updates, caution tape models, change towers folder to collections
alleyslope map progress, scaffold tower, more scaffold prefabs, fixing some issues with existing prefabs
set plank wall prefabs static, updates to alleyslope map
fix map references for tutorial
map organization, delete old test maps, update season1maps
deleting unused and reorganizing prefabs
replace stop decal on tutorial, unsaved blender file
more narrow plank track pieces, tutorial map
plank walls, blend file updates
unsaved tutorial map, narrow plank pieces
update tutorial medal times
raise volume of pedal sounds, unsaved tutorial changes
cinderblock material, tutorial map updates, reduce bloom, remove collision on start and end zones
tutorial map progress, blend file updates
more track piece source file updates
track piece source file updates
fixing material path for scaffold pieces
grass pieces, more scaffolding pieces, tutorial map progress
tarp wall scaffold pieces
fix broken rendermesh on track piece
set tarp mesh to static on scaffold prefab
fix pivot points on half pieces
texture/material clean up, scaffolding prefabs and clean up, remove old models, fix missing models in existing maps
Use sphere traces in UnicycleController (#64)
Add move history gizmo to UnicycleController
Shows path, velocity, ground trace normal
Merge pull request #71 from Facepunch/issues/64-stuck-on-angled-geom
Use sphere traces for movement / grounded check
only respawn after falling if we're still dead
remove old blockin pieces, organize textures/materials, scaffold (WIP), chainlink fences, new plywood track pieces, track piece prefabs, new skinny pieces, half size pieces, new tyre obstacle(WIP)
scene for testing movement on angled track pieces, remove shake from camera, some tutorial map work and welcome message, blend file updates
move unstuck.TestAndFix() back to where it was
I moved this to see if it helped the sticking problem and thought it helped, but its better where it was
update tutorial scene and checkpoint text, unsaved blender file