142,948 Commits over 4,383 Days - 1.36cph!

10 Minutes Ago
Menu items cleanup
16 Minutes Ago
update textures for prototype upgrade
18 Minutes Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
26 Minutes Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
50 Minutes Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
58 Minutes Ago
Stripped out TMP sprites
2 Hours Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
2 Hours Ago
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
2 Hours Ago
Update localization files once more
2 Hours Ago
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups
3 Hours Ago
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3 Hours Ago
Stripped out TMP style sheet
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Industrial Storage - WIP textures
4 Hours Ago
merge from unity_6.3.11/new_inputsystem
4 Hours Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
4 Hours Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
4 Hours Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
4 Hours Ago
Fix m_flNextSoundTime FIELD_ type
4 Hours Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
5 Hours Ago
exported edited 3p crouch movement anims
5 Hours Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
5 Hours Ago
wb3 setup
5 Hours Ago
restore wb2 placement mesh ref
5 Hours Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
5 Hours Ago
Potential fix for "can't call stop on disabled agent" log spam
5 Hours Ago
BDU texture updates
5 Hours Ago
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5 Hours Ago
Hook up t2 filler/upgrade item links
5 Hours Ago
Patched TMP shaders to work with soft mask
6 Hours Ago
forgot to commit empty filler prefabs
6 Hours Ago
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6 Hours Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
6 Hours Ago
Restored scroll speeds
6 Hours Ago
Use absolute path when downloading world
6 Hours Ago
added empty states for tier 3 like tier 1 & 2
6 Hours Ago
Apartment penthouse brick walls - WIP and material exploration
6 Hours Ago
apartment lights collision added
Today
apartment lights lods update
Today
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Today
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Today
Replace tabs in spawn.report output (they confuse the new console)
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Today
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
Today
fixed missing mesh in prefab
Today
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
Today
mannifest and skins