144,005 Commits over 4,413 Days - 1.36cph!

4 Minutes Ago
Merge from workbench_upgrades
4 Minutes Ago
Merge from main
5 Minutes Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
11 Minutes Ago
merge from defaultsortingorder_update
1 Hour Ago
Merge from main
1 Hour Ago
removed gear crafting cost from binoculars
1 Hour Ago
merge from workbench_upgrades
1 Hour Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
1 Hour Ago
efficency now excludes beancans and gunpowder
1 Hour Ago
server compil;e fix
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
2 Hours Ago
merge from mortar_prototype
2 Hours Ago
Fix terrain and foliage RenderParams rendering layer mask
2 Hours Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
3 Hours Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
4 Hours Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
4 Hours Ago
▆▆▋▍▉▋ ▇█▇▋ ▋▍▋▌▌▆▆▋▆█▍▄▄▇▍███▉▍▋▋▆
5 Hours Ago
Fix NRE when no editor window is selected
6 Hours Ago
Ensure mask update group is provided
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
Today
Fix animator window always opening (only inject the playable dropdown when the window is focused)
Today
mortar flight sound tweaks frag/he mortar explosion variations
Today
Fix mortar first person arms disappearing sometimes
Today
▅ ▌▅▆ ▍▋▋█▇▌▌▊▆▊▆▆▌▋▄ ▇▍▄▋▉▅▆▉ █▇▉▋ ▊▄▉ ▉▌▍▊▄ ▍▋▊▉▍▌ ▊▉▌ ▌▋▉▌▊▋ ▍▄▅▊▅▊▅▇▄
Today
Merge from main
Fix typo
Today
initial industrial garage door prefab updates with animated rig, anim controller added
Today
Fixed case where player could get stuck in aiming animation when throwing a grenade
Today
Fix HE color in mortar UI
Today
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
Today
Fix duplicate internal IDs on the new mortar animations
Fix hidden items showing up in the vending machine search
Today
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
Today
▌▇▋▋█▆ ▇█▌▇ ▄▇▍█
Today
update export with fix's to IK positions
Today
Adding extra mortar anim for sweep and reload attack at 00
empty_country_fix -> main
Today
merge from main -> apartment_complex_monument
Fix countries not being shown in the drop down country selection window
Today
merge from rfreceiver_modding_fix
Today
Fixed duped packs in the steam inventory menu if purchased when the game was closed
Today
merge from steaminventory_newitem
Today
merge from main
Today
mortar projectile flight sound implementation
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Today
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit