141,306 Commits over 4,352 Days - 1.35cph!

4 Minutes Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
6 Minutes Ago
Merge from terrain_renderer
7 Minutes Ago
prefabs/Wallpaper/ ok
11 Minutes Ago
Tutorial animation updates
13 Minutes Ago
Merge from main
23 Minutes Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
26 Minutes Ago
Clamp renderdistance with a minimum to fix some edge case issues
34 Minutes Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
38 Minutes Ago
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45 Minutes Ago
edited holster/baclpack positions on salvaged axe entity
1 Hour Ago
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1 Hour Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
1 Hour Ago
Improve fillmounts command - works correctly with horses, prints better feedback
1 Hour Ago
tier 1 workbench empty version
1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
merge from workbench automated_tests
1 Hour Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
1 Hour Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
1 Hour Ago
Merge from main
1 Hour Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
1 Hour Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
1 Hour Ago
merge from main
2 Hours Ago
Merge from main
3 Hours Ago
added sofas to prop team prefab and wood shutters greybox
3 Hours Ago
KickHazmat skinning update
3 Hours Ago
3p sitting anims and clips updated
3 Hours Ago
Aded headbob to waterwheel
3 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
4 Hours Ago
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4 Hours Ago
Add padding to int params
4 Hours Ago
Fix draw distance max cell calculation and snap to furthest lod
Today
Fixed grenade anim override not using throw animations
Today
Fixed holster info bone name not working if supplied bone was spine4
Today
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Today
Don't show parachute canopy on legs renderers
Today
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Today
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Today
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Today
prefabs/Deployable ok
Today
kiosk placement changes and kiosk b fixes
Today
Industrial Autoturret - Updated model, updated with placeholder textures
Today
Split off interiors of rentable shop D and F
Today
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Today
Bowless Crossbow - texture update
Today
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