136,693 Commits over 4,324 Days - 1.32cph!

6 Minutes Ago
Added legacyconsoletoggle command to open the old console dev tools
7 Minutes Ago
Adding burst cloth constraints to LNY armour
14 Minutes Ago
grip adjustments to shield
27 Minutes Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
33 Minutes Ago
Pattern boomer UGC widget
37 Minutes Ago
tweaked burnt fuse effect
1 Hour Ago
Material tweak to suppress the puddle effect on the deep sea islands.
1 Hour Ago
remodelled inside of kiosk C to clean up and make it make more sense
1 Hour Ago
UGC audio widget and edit history panel
1 Hour Ago
Found the bool to include inactive components
2 Hours Ago
Tuba animation updates
2 Hours Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
2 Hours Ago
Merge from add_printorkilloffnavscientists_command
2 Hours Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
2 Hours Ago
Merge from fix_scientists_not_wounding
2 Hours Ago
Merge from fix_scientist_cant_see_player_despite_touching
2 Hours Ago
Merge from fix_ai_play_anim_nre
3 Hours Ago
some more doodling on the monument layout
3 Hours Ago
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3 Hours Ago
sulfur box texture tweaks
3 Hours Ago
Adjusting settings for horse armour and adding cloth mat
3 Hours Ago
Added new materials and textures for LNY horsearmour. Updated model material references
3 Hours Ago
ballistic shield blockout and file setup
4 Hours Ago
merge from main
4 Hours Ago
missing .mat files? thanks plastic
4 Hours Ago
sulfur box texture polish
6 Hours Ago
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Today
sulfur box textures, game model, icon
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
Today
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
Today
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
Today
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
Today
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
Today
sync Rust.RenderPipeline
Today
Merge from main
Today
Merge from main
Today
Started on the server admin UGC tab
rough burst cloth setup, working with the added unity constraints
Today
Mark torcholder active pfx LOD as dynamic
Today
Added a test to detect redirect items referencing themselves as IsRedirectOf
LNY armour rig setup with temp default Unity constraints
Today
Implemented rigged LNY armor mesh
Today
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
Today
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fixed some potential crashes with navmeshes Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships
Today
Adding LNY horse armour fbx
Today
second pass on environment volumes
Today
wip comps box
Today
first pass on environment volumes
Today
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Today
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.