137,745 Commits over 4,324 Days - 1.33cph!
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Try displaying data centre regions instead
Meds Box Textures - push attempt nr 2
Meds Box - updated colour scheme, icon, gibs, LODs
Merge from naval_missions
Revert change to MissionPoint type position generator for now due to error
Fix item already added exception in request missions update
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
divesite spawning improvements
- forcing topology to exclude lakes/rivers for reducing wasted processing
- significantly reduced number of terrain anchors used in divesites d/e/f
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Only use the fallback if the sample radius was large
Remove unecessary trace in SamplePosition fallback
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
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Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
merge from settingsmenu_export_config
main -> inventory_commands_streamermode
Skin pass for tiwtch underwear
Kitchen set 1 material settings
merge from workshop_animator_controls
fix exports with new animator and fx controls
Merge: from duplicate_bot_id_fix
- Buildfix for missing SERVER guard
merging onto my branch, trying to fix local repo problem with missing files
Buildfix: add missing SERVER guard
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
texturing progress - apartment complex
monument S2P
Merge from stability_test
Remove the hacks.
Add a base ForceChildFullStability func, returns true to respect previous default behaviour.
Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled.
Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
Potential fix for "Standing on desks on ghostships tricks the AI"
Moved legacy hair to it's own folder
merge from workshop_animator_controls
Added workshop controls for particles/lights with new WorkshopFXControls component
Added average female skin set
Added average female skin set collection for debugging
Fixing outbreak scientist setup
Merge: from duplicate_bot_id_fix
- Bugfix for duplicate player id warning when loading a save
- Bugfix for editor freezing when loading a save with a player
Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"