132,963 Commits over 4,232 Days - 1.31cph!

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Revert BoatBuildingStation.GetForPlayer changes
14 Minutes Ago
Remove unused function
20 Minutes Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
38 Minutes Ago
Some cleanup.
53 Minutes Ago
missing null check
53 Minutes Ago
Add shield stats display to techtree selections
54 Minutes Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
1 Hour Ago
Boatbuilding UI: Only check vis every second,
1 Hour Ago
Extra profiling
1 Hour Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
1 Hour Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
1 Hour Ago
Fix tropical underwater overlay logic issue
1 Hour Ago
Regenerate tropical2
1 Hour Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
2 Hours Ago
Removed unused functions
2 Hours Ago
merge from main/naval_update/floating_cities/island_ambience
2 Hours Ago
Null check reloaded sound for cannons
2 Hours Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
2 Hours Ago
2 Hours Ago
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3 Hours Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
3 Hours Ago
Rework how trace whitelist works * It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist Added game,GetMapChangeCount Entity:GetModel force lowercases weapon world models too * It was already forcing lowercase on all other entities Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply proposed SV_PackEntity optimization (Community Contribution) Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Remove redundant arguments from calls to Entity:Fire Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.
3 Hours Ago
merge from main
3 Hours Ago
merge from Techtree_PrimHard_Nava
3 Hours Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
3 Hours Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
3 Hours Ago
3 Hours Ago
reapply changes post merge
3 Hours Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
3 Hours Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
3 Hours Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
3 Hours Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
3 Hours Ago
merge from main/naval_update
4 Hours Ago
4 Hours Ago
Reasign sound class to 50call sound and change pitch on loot storage
4 Hours Ago
merge from main/naval_update
4 Hours Ago
Swimwear_03 reposed
4 Hours Ago
Missed tape on canvas M
4 Hours Ago
Mat instancing for tropical foliage. (Respecting auto-change)
4 Hours Ago
Full spawns on 4
5 Hours Ago
merge from space_station_weapon_skin
5 Hours Ago
fixed wrong description on LR300 and space station LR300
5 Hours Ago
Fixed sulfur on 3.
5 Hours Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
5 Hours Ago
Test saves
5 Hours Ago
Island 4 initial spawner setup and deep sea script.
5 Hours Ago
HeadsetCap and NightVisionGoogles repose
5 Hours Ago
Unsaved
5 Hours Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
5 Hours Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers