135,519 Commits over 4,293 Days - 1.32cph!

Just Now
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
13 Minutes Ago
merge from artist_pack_dlc
14 Minutes Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
26 Minutes Ago
merge from artist_pack_dlc
26 Minutes Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
31 Minutes Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
33 Minutes Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
34 Minutes Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
37 Minutes Ago
paintable reactive target health and protection fix, now matches existing reactive target
38 Minutes Ago
Paintball FX files Work scene backup
60 Minutes Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
1 Hour Ago
armor box lods and gibs
1 Hour Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
1 Hour Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
1 Hour Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
1 Hour Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
2 Hours Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
2 Hours Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
2 Hours Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
2 Hours Ago
Reserialize_Prefabs_2 -> main
3 Hours Ago
p26 - DONE
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p25
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p24
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p23
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p22
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p21
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p20
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p19
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p18
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p17
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p16
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p15
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p14
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p13
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p12
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p11
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p10
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14k files to go
3 Hours Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
3 Hours Ago
p8
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p7
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p5
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p6
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p2
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p3
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p4
3 Hours Ago
Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
3 Hours Ago
Updating the shadow cascade splits when the shadow preset convar is set
4 Hours Ago
More old menu deleted prefabs
5 Hours Ago
Stop NPC_Citizen lobbing healthkits and NPCs Fix NPCs being unable to pickup constrained weapons * Specifically the first spawnflag "Start constrained", which caused a potential progression stopper on ep1_c17_02a Add Combine Shotgunner Playermodel texture with colorable eyes Update Odessa playermodel * Consistent phong usage on face material (consistent with citizens) * Fixed mouth faceposing Dynamite no longer uses timer.Simple, and clamps delay to 3600 Apply some checks for a potential crash issue * Would crash with a message instead of silently Limit Material() in menu state Fixed Lua error counts in Problems panel being covered up by Copy btn Fix killfeed showing neutral/fearful NPCs as friendly * When killed by the player specifically Resolve self-crash with File:Read Add fallback material for sprites/flare6 (env_funnel) Add 2koth_ and cppl_ maps to TF2 category Replace coreball.mdl with one with simpler physics model Merged Pull Requests * Fixed start/stopsound for some entities in Hammer having invalid default values * Localize "password" placeholder in server browser Some potential crash fixes