137,745 Commits over 4,324 Days - 1.33cph!

Just Now
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Just Now
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17 Minutes Ago
Try displaying data centre regions instead
28 Minutes Ago
Meds Box Textures - push attempt nr 2
28 Minutes Ago
Meds Box - updated colour scheme, icon, gibs, LODs
50 Minutes Ago
Update rust native dll
52 Minutes Ago
Fix bad merge
53 Minutes Ago
Merge from naval_update
53 Minutes Ago
Merge from naval_missions
54 Minutes Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
60 Minutes Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
1 Hour Ago
Matrix display tweaks.
1 Hour Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from main
2 Hours Ago
Only use the fallback if the sample radius was large
2 Hours Ago
Remove unecessary trace in SamplePosition fallback
2 Hours Ago
Fix compile error
2 Hours Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
2 Hours Ago
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2 Hours Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
2 Hours Ago
merge from settingsmenu_export_config
2 Hours Ago
Compile fix
2 Hours Ago
main -> inventory_commands_streamermode
3 Hours Ago
Skin pass for tiwtch underwear
3 Hours Ago
Kitchen set 1 material settings
3 Hours Ago
merge from workshop_animator_controls
3 Hours Ago
fix exports with new animator and fx controls
3 Hours Ago
Merge: from main
3 Hours Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
3 Hours Ago
merging onto my branch, trying to fix local repo problem with missing files
3 Hours Ago
Buildfix: add missing SERVER guard
3 Hours Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
3 Hours Ago
texturing progress - apartment complex monument S2P
3 Hours Ago
Adding my test save
3 Hours Ago
Merge from stability_test
3 Hours Ago
merge from main
3 Hours Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
3 Hours Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
3 Hours Ago
Moved legacy hair to it's own folder
3 Hours Ago
merge from workshop_animator_controls
3 Hours Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
3 Hours Ago
Added average female skin set Added average female skin set collection for debugging
3 Hours Ago
Fixing outbreak scientist setup
3 Hours Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
3 Hours Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"