803 Commits over 2,649 Days - 0.01cph!
render backfaces on pixel shader, monstera plant leaves and potted plant models
clean up, testing support for office map
added support for preexisting maps
fixed issue with pieces sometimes not being able to find a spawn point
some clean up, end game countdown UI
initial logic for restarting the game once the puzzle is done
client will drop held item before disconnecting
clean up, trying to fix issue with animations while in assembly area
clean up and attempting to fix networking bugs
onscreen controls, change drop input behavior
sounds, adjust hand position when holding puzzle pieces, particle effect adjustments
particle for placing correct piece
jigsaw piece spawn tweaks, add glow on focused items, delete old map
puzzle pieces use NavMesh to spawn
rename Game to JigsawGame
attempt to spawn puzzle pieces using nav mesh
green uf banners, field day updates, more tileset work
more truss tower tileset work, models for truss tower tileset
tutorial achievement icon
tweaks to frenzy letter achievement
updates achievement images and their scale in the UI
more truss tower tileset work
more robust truss tower tileset
metal textures for blocks
uf_education map block out, new tutorial map, tileset stuff
new banner prefabs, remove old banners, extra credit updates
extra credit changes, wood wall models and tileset, truss tower tileset studio light toggle, less shiny inflatable material, overlay materials
tileset stuff, extra credit map
tileset stuff, detention changes
truss tower tileset changes, detention updates
detention updates, less rigidty to grass_sim, truss tower tileset changes
detention updates, scenery toggle for truss tower tileset
detention updates, composite wood tileset updates
new archpath tileset wip, detention changes
color adjustments for balance lean hud
field day updates, map addons support unicycle frenzy
256 truss tower changes, uf_field_day updates
field day map, unsaved recess map changes, tileset stuff