864 Commits over 2,741 Days - 0.01cph!
removed some problem assets that were keeping it from building
cancel throw aim when switching to health orb, camera moves back after aiming, X on keyboard/left face button on gamepad to switch belt item
fixed ranged ai not spawning correct grenade and fixed scale on freeze bomb hit particle
extended freeze time for freeze grenades
added heal orb, played with loot values a little, slowed down swing for big sword
can now switch between grenades
player can now hold up 4 grenades (3 on belt 1 in hand) if player trys
to switch to or pick up melee weapon 4th grenade will be dropped
studs for form 0 of tentacle monster
separated eyes into more files for animation
new tentacle monster files
messed with movement/animations a bit, raised kill floor, add interact indicator, UI controllable with gamepad, etc.
fixing blocking/aim for controller
attacks slightly faster, lock on and block work together, freeze bombs, bomb throwing controls modified
changed gate material to signify whether it needs a key or not
implemented a few exploration/easy floors for the beginning
add version checker and score reset when version number changes
turning off some debug stuff
adding PXC 25 folder and EditorFiles folder containing howie's editor/source/anim files
some ai animation stuff, setting up more exploration styled modules
AI number tweaks and bug fixes
fixed frozen bug, tweaked some ai stuff
AI stuff, most notably dodging
fixed some issues with ai walking off edge, added freeze traps
finished rock trap, more modules, etc.
more modules, trap door trap, more interactability with bombs
some ai tweaks, loot spawns a little more controlled, new module
bugs, fixing stuff i broke, character rotates when throw aiming, poise system
lets give that another try
bomb throwing now consumes bombs on belt, bombs spawn into world
player can now throw bombs, improvements to animations/gamplay feel
push slug, push event changes
dagger, big sword, new ai, bug fixes, more varied loot spawn, etc.
lock on improvements and some bug fixes
turned off some debug stuff
breakable shields, heavy attacks, more ai stuff
removed weapon debug, build not working though :/
fixed build errors, fixed some lock on issues
got rid of debug stuff, upgraded to ue4 4.16, fixed key not spawning when enemy fell
re did anim graph, rag dolls, more modules, more meshes, AI improvements, etc.
step up on ledge animation/input, new module, bug fixes, etc
more AI stuff, branches back in, armor more available, ghost floors
ai reworked, bomd landing indicator, armor, and prob more
smoothed out more animation stuff and fixed more animation bugs