userhowiecancel

864 Commits over 2,741 Days - 0.01cph!

7 Years Ago
removed some problem assets that were keeping it from building
7 Years Ago
jenkins being weird
7 Years Ago
cancel throw aim when switching to health orb, camera moves back after aiming, X on keyboard/left face button on gamepad to switch belt item
7 Years Ago
fixed ranged ai not spawning correct grenade and fixed scale on freeze bomb hit particle
7 Years Ago
extended freeze time for freeze grenades
7 Years Ago
added heal orb, played with loot values a little, slowed down swing for big sword
7 Years Ago
can now switch between grenades player can now hold up 4 grenades (3 on belt 1 in hand) if player trys to switch to or pick up melee weapon 4th grenade will be dropped
7 Years Ago
studs for form 0 of tentacle monster
7 Years Ago
animations and stud pngs
7 Years Ago
separated eyes into more files for animation
7 Years Ago
new tentacle monster files
7 Years Ago
few more bugs
7 Years Ago
messed with movement/animations a bit, raised kill floor, add interact indicator, UI controllable with gamepad, etc.
7 Years Ago
fixing blocking/aim for controller
7 Years Ago
attacks slightly faster, lock on and block work together, freeze bombs, bomb throwing controls modified
7 Years Ago
changed gate material to signify whether it needs a key or not
7 Years Ago
implemented a few exploration/easy floors for the beginning
7 Years Ago
add version checker and score reset when version number changes
7 Years Ago
turning off some debug stuff
7 Years Ago
leaderboard!
7 Years Ago
adding PXC 25 folder and EditorFiles folder containing howie's editor/source/anim files
7 Years Ago
some ai animation stuff, setting up more exploration styled modules
7 Years Ago
buggy stuffs
7 Years Ago
AI number tweaks and bug fixes
7 Years Ago
fixed frozen bug, tweaked some ai stuff
7 Years Ago
AI stuff, most notably dodging
7 Years Ago
removing debug stuff
7 Years Ago
fixed some issues with ai walking off edge, added freeze traps
7 Years Ago
finished rock trap, more modules, etc.
7 Years Ago
more modules, trap door trap, more interactability with bombs
7 Years Ago
some ai tweaks, loot spawns a little more controlled, new module
7 Years Ago
bugs, fixing stuff i broke, character rotates when throw aiming, poise system
7 Years Ago
lets give that another try
7 Years Ago
bomb throwing now consumes bombs on belt, bombs spawn into world
7 Years Ago
player can now throw bombs, improvements to animations/gamplay feel
7 Years Ago
push slug, push event changes
7 Years Ago
turn off debug setting
7 Years Ago
dagger, big sword, new ai, bug fixes, more varied loot spawn, etc.
7 Years Ago
lock on improvements and some bug fixes
7 Years Ago
turned off some debug stuff
7 Years Ago
breakable shields, heavy attacks, more ai stuff
7 Years Ago
removed weapon debug, build not working though :/
7 Years Ago
fixed build errors, fixed some lock on issues
7 Years Ago
got rid of debug stuff, upgraded to ue4 4.16, fixed key not spawning when enemy fell
7 Years Ago
re did anim graph, rag dolls, more modules, more meshes, AI improvements, etc.
7 Years Ago
step up on ledge animation/input, new module, bug fixes, etc
7 Years Ago
more AI stuff, branches back in, armor more available, ghost floors
7 Years Ago
ai reworked, bomd landing indicator, armor, and prob more
7 Years Ago
more modules
7 Years Ago
smoothed out more animation stuff and fixed more animation bugs