57 Commits over 92 Days - 0.03cph!
Fix hang when trying to open unity project
Extract velocity from position, mass changes which side pulls
Also fixed damping being applied multiple times and some multiplayer stuff
Made the rope a lot more usable
* supports multiple nodes, with branching
* players can (kind of) swing on it
* can be attached to other objects to hang it or to move things around (like towing he car)
ObjectiveCarry can be stolen and/or not allowed in vehicles
Experimenting with a rope item
Fix carry state not syncing properly
Don't interp from zero on spawn
Fix cannon smoke spawning at wrong position
Add the postprocessing back
Make the cannon more accurate in multiplayer by switching owner
Fix fire not killing you when you sit down
Fixed the player not staying with the seat in multiplayer
Can interact with something while flying the plane, add launcher interactable to spawn things
Made the EveryoneDead condition not get stuck if respawns are enabled
Add fire level
Allow changing camera positions when in seats
Fixed a bunch of things syncing transform when they didn't need to (might fix some recent bugs?)
Pause animation preview when editor is paused
Add some images for raft so its not just a white square
Zero out velocity when entering seats so you can't use them as trampolines
Fix players showing up on tab menu twice
Fixed the plane gaining too much speed when spinning
Rotate player camera with plane movements instead of being fixed to plane orientation
Now a biplane, with animated flaps
Made the plane a lot more controllable
Networked the plane controls, add events that can be used to animate it
Removed raft ground from spawn point, don't rotate players on the raft (or any other platform)
Merge branch 'master' of github.com:Facepunch/Tub
Adjusted raft map to not trap the raft on rocks as much, tweaked rudder
Should be possible to complete the raft level now
Steering that actually works
Show controls help on the raft
Rotate players with the raft
Fix some of the raft controls
Enable the wip raft level
Use regular platform grounding when not doing the physics
Disable physics on client, seems to have fxed that weird crash as well
Might have needed these to keep clients grounded (should fix it properly later though)
Added lever, used for throttle
Networked value, rotator, steering wheel
Repair damaged parts, other fixes
Add an option to push colliders instead of the rigidbody
Made a river
Merge branch 'master' of github.com:Facepunch/Tub
Breaking platforms on collision