branchbefore/main/tick_freqcancel
10 Commits over 0 Days - ∞cph!
Never skip active module scoring so units don't randomly switch tasks
Fix PooledList race condition and a duplicate key exception when telling a unit to build
Fix sometimes not finding the item to remove in the known entity list
Remove Knowledge.SortEntityData
Tick some more AI modules a bit slower
Tick agent ECS every frame with no budget
Increased tick rate, decreased frequency of some modules
Experiment with ticking AI modules at different rates