branchbefore/main/tick_freqcancel
12 Commits over 31 Days - 0.02cph!
Experiment with ticking AI modules at different rates
Increased tick rate, decreased frequency of some modules
Tick agent ECS every frame with no budget
Tick some more AI modules a bit slower
Remove Knowledge.SortEntityData
Fix sometimes not finding the item to remove in the known entity list
Fix PooledList race condition and a duplicate key exception when telling a unit to build
Never skip active module scoring so units don't randomly switch tasks
Experimenting with remembering the last tick result in order to make the modules compete with each other properly.