branchbefore/main/tick_freqcancel

12 Commits over 31 Days - 0.02cph!

6 Years Ago
Experimenting with remembering the last tick result in order to make the modules compete with each other properly.
6 Years Ago
merge from main
6 Years Ago
Never skip active module scoring so units don't randomly switch tasks
6 Years Ago
Merge from main
6 Years Ago
Fix PooledList race condition and a duplicate key exception when telling a unit to build
6 Years Ago
Fix sometimes not finding the item to remove in the known entity list
6 Years Ago
Remove Knowledge.SortEntityData
6 Years Ago
Tick some more AI modules a bit slower
6 Years Ago
Tick agent ECS every frame with no budget
6 Years Ago
Increased tick rate, decreased frequency of some modules
6 Years Ago
Merge from main
6 Years Ago
Experiment with ticking AI modules at different rates