userlamalovecancel
branchrust_reboot/main/compcancel

226 Commits over 305 Days - 0.03cph!

4 Years Ago
Merge from main
4 Years Ago
Fix chat timestamp always being 0
4 Years Ago
Merge from main
4 Years Ago
Fix broadcast pooling
4 Years Ago
Fix sending unhandled command error with bad data
4 Years Ago
Reject commands sent by banned players
4 Years Ago
WIP team chat integration Keep track of the most recent team chat messages, add a command to get them Add a command to send team chat messages Broadcast team chat messages to listeners as they arrive Got rid of some redundant allocations in DeveloperList
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Disable notifications in server builds by default (temporary)
4 Years Ago
Pass notification channel to the backend
4 Years Ago
Merge from main
4 Years Ago
Include more of the ocean in the map render
5 Years Ago
Move everything into its own namespace (and better folder name)
5 Years Ago
Fix compile error in client builds Switch to custom domain Document some functions and classes Switch lastCleanup to RealTimeSince Move some classes to their own files
5 Years Ago
Add header image and url to server info command
5 Years Ago
Add more information to the pairing message, and truncate them if they're long
5 Years Ago
Merge from main
5 Years Ago
Change the command server port offset to reduce the chance of colliding with something else
5 Years Ago
Add a command to get the current time parameters
5 Years Ago
Merge from main
5 Years Ago
Code gen
5 Years Ago
Limit the message queue so it can't grow forever Add some convars to tune or disable the command server
5 Years Ago
Cleanup RelationshipManager
5 Years Ago
Fixes
5 Years Ago
Require SteamID + secret token for auth Change SteamID fields to uint64
5 Years Ago
Merge from main
5 Years Ago
Don't try to send notifications if disabled, use DebugEx if it fails
5 Years Ago
Only send team notifications to offline team members
5 Years Ago
Merge from main
5 Years Ago
Moved some notification code out of BasePlayer, send more info with the login one
5 Years Ago
Cleanup for pairing rate limiting
5 Years Ago
Subtract all of the new entities on this branch (moving to subbranch)
5 Years Ago
Revert tool cupboard and MenuUI changes
5 Years Ago
Merge from main
5 Years Ago
Rate limit pairing and alarms
5 Years Ago
Send a notification to players when they're offline and get killed by something
5 Years Ago
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped) Handle the case where the player's token is valid but they have been destroyed Made those tokens int32 instead of uint32
5 Years Ago
Temporary IP ban people who flood the command server Automatically cleanup expired bans and token buckets
5 Years Ago
Make the default command server port never overlap with the game or rcon
5 Years Ago
Change serverid to a replicated convar
5 Years Ago
Merge from main again
5 Years Ago
Merge from main
5 Years Ago
Add console commands to enable/disable notifications for a server
5 Years Ago
Make player token required in protos
5 Years Ago
Throttle command dispatching Add rate limiting for incoming commands Player authentication is now mandatory Another pooling fix
5 Years Ago
Update to new websocket lib Fix some pooling issues
5 Years Ago
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
5 Years Ago
Merge from main