branchrust_reboot/main/playerstatecancel
10 Commits over 0 Days - Infinitycph!
Clamp the un-hostile timestamp so it can never be for too long of a time (if the server's time changes)
Add player.resetstate to reset a player's PlayerState to default values
Fix missing dispose of the player state database
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
Fix protobuf codegen for doubles
Attaching PlayerState to the BasePlayer
Add PlayerState persistence table