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12 Commits over 243 Days - 0.00cph!

5 Hours Ago
Add some tests for parsing :not()
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6 Hours Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
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3 Days Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
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8 Days Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
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9 Days Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
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16 Days Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
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3 Months Ago
Restore testmap (was a broken LFS pointer)
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3 Months Ago
Fix compile error
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3 Months Ago
Add some missed files from gitignore nonsense
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3 Months Ago
Support [Hotload.Skip] on fields Add mutex to GameLog so we don't get weird mashups of logs Upgrade runtime to .NET 6 preview 2
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7 Months Ago
Fix AccessControl NRE on generic return types (maybe some others)
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9 Months Ago
Fix compile with sbox_all
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