248,622 Commits over 3,928 Days - 2.64cph!

10 Years Ago
special fx events for the salvaged_axe
10 Years Ago
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
10 Years Ago
Upgraded project to U5, let's hope this works.
10 Years Ago
Upgraded project to U5, let's hope this works.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Updated view model anims
10 Years Ago
Added additional directional head flinch
10 Years Ago
It now also works when Arcs need reversing as well. At some point I really need to re write the arc class
10 Years Ago
Clamping arcs at intersections now! Need to work out the case when an arc is equal to a line.
10 Years Ago
vm melee hit anim updates
10 Years Ago
Added hazmat suit parts
10 Years Ago
Camera Controller now choose itself what to disable when UI is in Modal state. Thus we now smoothly ease to a stop when the radial menu pops up while we were moving, for instance.
10 Years Ago
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
10 Years Ago
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
10 Years Ago
More work on cleanup. UIManager can now expose InModalState, which in turn PlayerController enables when opening the radiual menu, thus preventing the Camera Controller to receive input. Might be we'll want the Camera Controller to control itself what is enabled and disabled when UI is in modal state, but at least this is a first step.
10 Years Ago
Fixed project dependencies by correcting a bug with premake.
10 Years Ago
Fixed project dependencies by correcting a bug with premake.
10 Years Ago
Added mesh colliders to hazmat suit parts
10 Years Ago
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
10 Years Ago
PreGen projects are now generated for each project flagged for binding generation.
10 Years Ago
PreGen projects are now generated for each project flagged for binding generation.
10 Years Ago
Lightmaping on whitebox and island_small_1
10 Years Ago
Added whale base wip
10 Years Ago
BuildingTest scene
10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
10 Years Ago
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
10 Years Ago
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
bot
10 Years Ago
OSX Build 207
10 Years Ago
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
10 Years Ago
More blind fixing for OSX FreeType
10 Years Ago
Force a cleanup of the OSX FreeType build since the current one is wrong
10 Years Ago
FreeType, OSX, build, etc (i swear i'll get this thing to compile)
10 Years Ago
FreeType build error fixes for OSX (again!)
10 Years Ago
Added BindingsGenerator project.
10 Years Ago
Added BindingsGenerator project.
10 Years Ago
Adding a bunch of primitive meshes - for placeholding, prototyping
10 Years Ago
Made grass dithering add more position and color noise in transitional areas
10 Years Ago
Renamed solution from GameAPI to Arcade.
10 Years Ago
Renamed solution from GameAPI to Arcade.
bot
10 Years Ago
LinuxDS Build 116
10 Years Ago
Update README.md
10 Years Ago
Update README.md
10 Years Ago
Fixed legacy and legacy uvmix terrains not having proper water reflections Fixed missing sky from new water reflections Added tree rendering to new water reflections; bark and leaves Added optional oldReflectionPath to PlanarReflection component, for comparison shots against new method
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated README.md
10 Years Ago
Updated README.md