199,199 Commits over 4,140 Days - 2.00cph!
Lets treat prefab/asset/unity files as binary - because merging them should never happen
- Bouncer enemy work
- Area0 work
- BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction
- Added shaders to forced include (wip fixing something)
-Resources have a nice editor window for views now, with views being selectable per ResourceStates.
Separated out shot selector
textured roots and tree trunks for swamp court
Ladder placement orientation
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit)
- A little more work on SpeciesSettings and the editor for them
Added optional unique param to ReorderableListDrawer, for unique lists
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
Removed trigger-based nearby entity detection from camera
Made conditional building black spawning use the LOD grid (now also affected by object quality slider)
Made sign texture requesting use the LOD grid
Made low-quality LOD of roofs disappear again when getting close (temp fix)
BuildingBlock / Signage need to start disabled
Turned shadow casting off on clutter flowers/clovers
Fix stag footstep sound references
got rid of clovers
adjusted flower lods
Made ladder placement more tolerant of uneven surfaces ( like rocks )
Can place ladder even if no building permission
Updates to the running hit calculation
SoundManager error handling
Touching flowers to try to fix weird stretching thing in editor
FOR FUCK SAKE added missing shader to the loaded shader array
FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action
Triggers - don't create list objects until they're needed
-tweaking and prettification
-cleanup of branch
-added new test resource made with editor
Fixed phrases not updating properly because of rogue tabs
Added SpawnHandler warnings when AddInstance is called out of order
Testing out server console utf encoding
Trim newlines and shit from phrases
Shaders and Asset Bundles... fucking unity
Some merge cleanup and asset listing tweaks
Attempt to stop Canvas.BuildBatch taking 4ms per frame
Fixed NREs in MaterialConfig
Can't place ladders inside ladders
Resources and Editor cleanup
Re-assigned Pine resource views
No shooting from ladders
Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
AssetGroup creation from Enum values in Building/Species and Resource editor tabs
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
Default project settings missing CLIENT
Added button to fire RefreshAssets to DrawAssetListing in BeforeEditorTab