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35 Commits over 304 Days - 0.00cph!

12 Days Ago
Changed how rockets and flares get added to the attack heli when using fixcars command: Fixcars 1 -> Inserts 1 row of flares Fixcars 2 -> Inserts 1 row of flares and HV Fixcars 3 -> Inserts 1 row of flares, HV and Incen Fixcars (with no parameters) -> Gives flares and HV's (behaviour remains the same)
13 Days Ago
Applied correct materials to both the boat building platform and station.
42 Days Ago
merge from main
44 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
2 Months Ago
Prefab setup
2 Months Ago
Added zombie model along with the anims
3 Months Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
3 Months Ago
Cherry pick 125750 yolo
3 Months Ago
Merge from main
3 Months Ago
Subtracted main and some stray files
3 Months Ago
Fix being able to reskin the legacy high wall while standing on the walk way
4 Months Ago
merge from main
4 Months Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
4 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
4 Months Ago
Changed verticle abyss mesh collider material from wood to metal
5 Months Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
5 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
5 Months Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
5 Months Ago
Made it easier to pick up rugs
5 Months Ago
Added Ping to the performance logging
5 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
5 Months Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
5 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
6 Months Ago
Added a 5 second countdown so the logging doesnt start straight away. Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
6 Months Ago
Can now log client FPS to a file using fps.startlogging. Use fps.stoplogging to stop the logging, it will logged into a file.
8 Months Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
8 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
9 Months Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
9 Months Ago
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
9 Months Ago
Added a "Branch Name" description to the Config UI along with a new token so it can be translated
9 Months Ago
Can now name electrical branches.
9 Months Ago
Grammar fixes
9 Months Ago
Medieval barricade now has its own unique description
11 Months Ago
Updated muzzle boost description
11 Months Ago
Updated legacy shelter description