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33 Commits over 274 Days - 0.01cph!

Today
merge from main
3 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
28 Days Ago
Prefab setup
32 Days Ago
Added zombie model along with the anims
46 Days Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
2 Months Ago
Cherry pick 125750 yolo
2 Months Ago
Merge from main
2 Months Ago
Subtracted main and some stray files
2 Months Ago
Fix being able to reskin the legacy high wall while standing on the walk way
2 Months Ago
merge from main
2 Months Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
3 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
3 Months Ago
Changed verticle abyss mesh collider material from wood to metal
3 Months Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
3 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
4 Months Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
4 Months Ago
Made it easier to pick up rugs
4 Months Ago
Added Ping to the performance logging
4 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
4 Months Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
4 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
4 Months Ago
Added a 5 second countdown so the logging doesnt start straight away. Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
4 Months Ago
Can now log client FPS to a file using fps.startlogging. Use fps.stoplogging to stop the logging, it will logged into a file.
6 Months Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
7 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
7 Months Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
7 Months Ago
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
7 Months Ago
Added a "Branch Name" description to the Config UI along with a new token so it can be translated
7 Months Ago
Can now name electrical branches.
8 Months Ago
Grammar fixes
8 Months Ago
Medieval barricade now has its own unique description
9 Months Ago
Updated muzzle boost description
9 Months Ago
Updated legacy shelter description