469 Commits over 486 Days - 0.04cph!
added textures and updated jail building
finished jail building, starting on rackets building, added wooden framework
textured up rackets building, added outhouse, well and derricks
putting together court scene, added wooden boards and structures
exported wild west scene to fbx
added lightmaps to wild west textures folder
cut up wooden planks a bit
added start on metal grate and scaffolding
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
added metal girders and cut in mesh for grating to wild west scene
added sunshafts, tweaked DOF to be less severe
added some temporary test asteroids for sunshafts
Added metal girders and grating across central court. Need to rough in edges still
added torn grating, set to alpha test - need to work out why it's not fully opaque
tweaked main rock lightmap colours
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
added test skybox, tweaked sunshafts, removed grill areas behind each player position and extended court plane. set up basic metalness property on metal materials.
brightened up bank vault texture, starting to cut in centre court mesh
added temp skybox and fogging
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
brightend up rock lightmaps
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
removed old jail_lights material
re-committed project settings
rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
added new court shader with dirt and metal (clean) varients, with splatmap to blend between the two
set court_wear.tga to black (this is the tga that is dynamically changed in code)
made light slightly brigher, darkened wood textures slightly (set to grey)
added detail to court textures
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
tweaked ambient light and other material colours to make scene look less orange and more natural
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
added outer grass to scene that blends with main rock light map
Re-imported scene mesh and re-linked materials (mesh was out of sync bug)
Added tall grass with animated shader
saved grass to max scene, checked in shader
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
re-exported grating as seperate elements to fix draw order issue
added wild_west_scifi_elements
unwrapped minecart and 50% textured
added minecarts to wild west unity scene