1,620 Commits over 3,195 Days - 0.02cph!
updated item definition on bunny suit
merge from the deployguide box fix branch
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
tidied up charms folde a little, added new sequential steam ids
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
set conditional models of storage boxes mesh cull to 20 from 50
final 2 individual square steam images on storage_boxes_pack sitem
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
updated engine.json description for storage box pack
renamed to storage_box_pack dlc
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
turned of SRGB on a number of box textures, mostly metal/rough
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
set component boxes to hidden on f1
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
renamed component_storage_boxes folder
merge from bbq_uv_fix (made bbq skinnable)
removed world model outline script that didnt work anyway
removed normal map from detail layer on golf balls
golf hole super rough textures
added in new rock golf ball
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position