usermatt.icancel

1,620 Commits over 3,195 Days - 0.02cph!

Today
updated item definition on bunny suit
Yesterday
merge from the deployguide box fix branch
Yesterday
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
2 Days Ago
more folder cleanup
2 Days Ago
tidied up charms folde a little, added new sequential steam ids
4 Days Ago
merge from main
4 Days Ago
merge from boxes_dlc
4 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
4 Days Ago
merge from boxes_dlc
4 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
5 Days Ago
merge from main
5 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
5 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
5 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
5 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
5 Days Ago
merge from boxes_dlc
5 Days Ago
merge from main
8 Days Ago
merge from boxes_dlc
9 Days Ago
merge from boxes_dlc
9 Days Ago
merge from main
9 Days Ago
merge from boxes_dlc
9 Days Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
9 Days Ago
merge from main
11 Days Ago
updated engine.json description for storage box pack
11 Days Ago
merge from boxes_dlc
11 Days Ago
renamed to storage_box_pack dlc
12 Days Ago
merge from boxes_dlc
12 Days Ago
glass_mat too
12 Days Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
12 Days Ago
merge from boxes_dlc
12 Days Ago
turned of SRGB on a number of box textures, mostly metal/rough
12 Days Ago
merge from main
15 Days Ago
merge from boxes_dlc
15 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
16 Days Ago
set component boxes to hidden on f1
16 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
16 Days Ago
renamed component_storage_boxes folder
16 Days Ago
created pack sitem
17 Days Ago
codegen again
18 Days Ago
codegen
19 Days Ago
merge from bbq_uv_fix (made bbq skinnable)
19 Days Ago
merge from main
22 Days Ago
removed world model outline script that didnt work anyway
22 Days Ago
cobalt ball tint mask
22 Days Ago
removed normal map from detail layer on golf balls
22 Days Ago
golf hole super rough textures
22 Days Ago
added in new rock golf ball
22 Days Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
23 Days Ago
golf tee dressing
23 Days Ago
ao tweaks