usermatt.icancel

1,787 Commits over 3,287 Days - 0.02cph!

2 Hours Ago
merge from industrial_dlc
3 Hours Ago
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3 Hours Ago
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5 Hours Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
6 Hours Ago
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Today
naming convention tweaks
Today
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
Today
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Today
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3 Days Ago
merge from main
3 Days Ago
merge from industiral_dlc
3 Days Ago
merge from bowless_crossbow
4 Days Ago
fixed industrial auto turret gibs referencing original auto turret
4 Days Ago
merge from main
4 Days Ago
merge from main
5 Days Ago
set up weapon charms on bowless_crossbow and m16a2
5 Days Ago
merge from main
5 Days Ago
charms meta files
6 Days Ago
merge from main
6 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
fixed auto turret gibs not inherting skinned material
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from industrial_dlc
6 Days Ago
merge from main
10 Days Ago
correct IO positions on industrial auto turret
10 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
10 Days Ago
merge from industrial_dlc
10 Days Ago
added industrial torch to allowed torches on torchholder
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from autoturret_workshop
10 Days Ago
fixed incorrect rotation on auto turret cover
11 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
11 Days Ago
tweaked turretmountpoint on bow entities
11 Days Ago
merge from industrial_dlc
11 Days Ago
merge from main
11 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
11 Days Ago
merge from auto_turret_cover_fix including scene2prefabs
11 Days Ago
scene2prefab with auto turret fixes
12 Days Ago
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
12 Days Ago
autoturret updated icon
12 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
12 Days Ago
merge from autoturret_workshop
12 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
12 Days Ago
hooked up auto turrent skinnable after merge
12 Days Ago
merge from main