usermatt.icancel

2,071 Commits over 3,530 Days - 0.02cph!

Yesterday
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
5 Days Ago
merge from main
11 Days Ago
better lod distances for turret cctv and turret base
12 Days Ago
lod distances, lod4 stays longer
12 Days Ago
tweaked emissive indicators so they dont pixelate at range
13 Days Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
15 Days Ago
vm_screen atlassed emissive
15 Days Ago
emissive tweaks. less ring around the indicators
15 Days Ago
updated unique textures
15 Days Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
15 Days Ago
applied brake material colour changing across lods
15 Days Ago
better brake light and tail light colours
15 Days Ago
unbroke the brakes
16 Days Ago
better tail lights especially on lods
16 Days Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
16 Days Ago
positioned rightiside screen and keypad correctly
16 Days Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
17 Days Ago
moved turret bracket to correct position
17 Days Ago
4k cinematic textures and materials
19 Days Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
19 Days Ago
tweaked colour on light mat
19 Days Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
19 Days Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
20 Days Ago
updated handcuffs cinematic to be rigged
23 Days Ago
texturing updates
23 Days Ago
uv2 tweaks for emissive
23 Days Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
24 Days Ago
textures that plastic forgot to commit in 99328
24 Days Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
26 Days Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
30 Days Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
32 Days Ago
set correct texture scale in engine
32 Days Ago
reduced texture sizes
33 Days Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
33 Days Ago
scaled turret to 0.9
33 Days Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
33 Days Ago
wip textures
36 Days Ago
vendor truck wip model and basic materials
2 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
2 Months Ago
roadsign gloves
2 Months Ago
lr300 in hierarchy
2 Months Ago
added pickaxe to ref models and to scene
2 Months Ago
split up smg to material id parts
2 Months Ago
set up materials on junkernaught ar
2 Months Ago
holosight about 15% thicker and a bit more rounded
2 Months Ago
handcuffs wm vm and material
2 Months Ago
added toolgun to render scene
2 Months Ago
updated mask texture
2 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
2 Months Ago
viewmodel thin attachment