usermatt.icancel

1,636 Commits over 3,195 Days - 0.02cph!

1 Hour Ago
a lot more weapons charm setup
Today
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
Today
set up salvaged axe skinnable and tested on workshop
Today
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
Today
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
Today
merge from main
Yesterday
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
Yesterday
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
2 Days Ago
set crypt building skin to correct use stone
2 Days Ago
corpse prefab pickup correct item prefabs references
3 Days Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
4 Days Ago
updated charms ids and updated skins list
4 Days Ago
more charms folder tidy
5 Days Ago
updated steam id on crypt building skin
5 Days Ago
merge from main
5 Days Ago
merge from main
7 Days Ago
updated item definition on bunny suit
8 Days Ago
merge from the deployguide box fix branch
8 Days Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
8 Days Ago
more folder cleanup
8 Days Ago
tidied up charms folde a little, added new sequential steam ids
10 Days Ago
merge from main
10 Days Ago
merge from boxes_dlc
10 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
11 Days Ago
merge from boxes_dlc
11 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
11 Days Ago
merge from main
11 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
11 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
11 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
12 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
12 Days Ago
merge from boxes_dlc
12 Days Ago
merge from main
14 Days Ago
merge from boxes_dlc
15 Days Ago
merge from boxes_dlc
15 Days Ago
merge from main
15 Days Ago
merge from boxes_dlc
15 Days Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
16 Days Ago
merge from main
17 Days Ago
updated engine.json description for storage box pack
17 Days Ago
merge from boxes_dlc
17 Days Ago
renamed to storage_box_pack dlc
18 Days Ago
merge from boxes_dlc
18 Days Ago
glass_mat too
18 Days Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
18 Days Ago
merge from boxes_dlc
18 Days Ago
turned of SRGB on a number of box textures, mostly metal/rough
19 Days Ago
merge from main
21 Days Ago
merge from boxes_dlc
21 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials