usermatt.icancel

2,128 Commits over 3,561 Days - 0.02cph!

12 Days Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
13 Days Ago
added 4k cinematic textures for HCR
13 Days Ago
removed HCR cinematic textures
13 Days Ago
cinematic 4k textures for HCR
13 Days Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
16 Days Ago
merged from fire_extinguisher
16 Days Ago
fire_cabinet deployed gibs test - not to be merged
17 Days Ago
transmission map
17 Days Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
22 Days Ago
wallpaper icon file wasnt checked
22 Days Ago
wallpaper icon
23 Days Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
23 Days Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
23 Days Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
24 Days Ago
more foliage
25 Days Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
25 Days Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
25 Days Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
26 Days Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
29 Days Ago
divesite small b wip
30 Days Ago
temp prefab so we can work on the same scene
30 Days Ago
correct texture names
30 Days Ago
removed old underwater plants textures
31 Days Ago
removed unused lights, underwater_plants roughness tweaks
31 Days Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
32 Days Ago
mussel clumps, mussel clump transparent, mussel tiling material
33 Days Ago
new mussels tiling material
38 Days Ago
barnacle_tiling_orange variant
38 Days Ago
added underwater mask to crittermovementshader
38 Days Ago
missing textures
38 Days Ago
seaweed clump prefabs
39 Days Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
39 Days Ago
tin can alarm gibs colliders
39 Days Ago
env_fish correct values on main camera
39 Days Ago
barnacle clumps prefabs
41 Days Ago
added shoals to junkpile_water prefabs
41 Days Ago
merge from seaweedtest
43 Days Ago
fish spawn rate tweaks
43 Days Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
43 Days Ago
removed crustaceans material and replaced all instances of it with barnacles material,
44 Days Ago
missing file save
44 Days Ago
barnacles tiling material
45 Days Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
45 Days Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
45 Days Ago
cherry pick from 101558 fish swim shader
45 Days Ago
cherrypick from 101559
45 Days Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
46 Days Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
47 Days Ago
tin can alarm cinematic material/textures