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branchrust_reboot/main/abyss_containerscancel

12 Commits over 0 Days - ∞cph!

2 Months Ago
merge from abyss_sound_fx fix
2 Months Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
2 Months Ago
merge from main
2 Months Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
2 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
2 Months Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
3 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
3 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
3 Months Ago
tweaked storage adaptor positions slightly to avoid collision
3 Months Ago
set seaweed meshes to readwrite
3 Months Ago
manifest build
3 Months Ago
merge from main