branchrust_reboot/main/abyss_containerscancel
9 Commits over 0 Days - ∞cph!
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
renamed to abyss horizontal storage tank and abyss vertical storage tank
tweaked storage adaptor positions slightly to avoid collision
set seaweed meshes to readwrite