1,197 Commits over 2,922 Days - 0.02cph!
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
added mannequin test and set up with basic spawnable prefab
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
renamed to abyss horizontal storage tank and abyss vertical storage tank
tweaked storage adaptor positions slightly to avoid collision
merge from hackweek_newlights
set seaweed meshes to readwrite
updated stone and wood roofs to detach beam - lod group still needs setting up
split off wood beam on edge of stone tier roof
fixed missing material reference on gibs on jungle floor prefab
merge from industrial_blue_light (phrases)
added blue light to industrial lights sitem description and updated phrases
merge from wallpaper/floor
added updated header webm video and pack icon for floor and ceiling pack to ingame store
tweaked wallpaper store images, brighter and slight vignette
merge from wallpaper/floor
tweaked pack image contrast and rebuilt phrases
ingame store descriptions, images, video
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
fixed grammer on industrial light store prefab and built phrases
removed unused asbestos tile albedo and materials
absestos tile c and d icons
rendered out latest flooring icons
merge from wallpaper/floor
fixed uvs on triangle up and down to work with full roof
roof wallpaper uv/mesh fixes to triangle up and down
merge from wallpaper/floor
removed "wip" from treadplate description
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
hooked up correct wallpaper prefab to retro TC deployed prefab
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
merge from wallpaper/floor