1,319 Commits over 3,044 Days - 0.02cph!
merge from halloween_25_update made halloween wallpapers limited time offer
set halloween wallpapers as limited time offer
enabled texture streaming (mips) on halloween wallpaper textures
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
split off axle on windmill
re-set garage door workshop max texture res to 2048 (up from 1024)
merge from hmlmg_improvements
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
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added wallpaperbase.sav craggy file to make wallpapering easier
merge from steam_item_move
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
re-exported hmlmg from blender and split off ammo box
added unskinned windmill for test for ian
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
fixed bed workshop obj broken normals cause by rotated transform
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updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
tweaked neutral guide colours to be more orange
added prop render script and aligned to old bed icon, re-rendered icon
deploy guide asset colour and emissive tweaks
retro toolcupboard crate and tool lod distance tweaks
smoothing groups from uv islands on garage door blocks unskinned
garage door unskinned meshes for flavien
merge from filefix, fixed the erroneously commited files (ground plants etc)