1,247 Commits over 2,983 Days - 0.02cph!
renamed flight recorder box to black box again
pilot pack sitem description
renamed pilot hazmat suit description to pilot suit
changed blackbox deploy and ui sounds to metal sheet
clothing mannequin mesh tweaks wip
turned backface cull back on on ejector seat 2nd material
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
created pilot pack steam item (master sitem) and given it the old steam item ID of
10328" class="changeset">
10328. I've moved the Pilot Hazmat sitem ID over to
10331. All pilot hazmat items now unlock via "pilot pack"
10328" class="changeset">
10328. Rebuilt manifest
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
renamed pilot hazmat skin asset name to pilot pack
removed duplicate lodgroups and set up mesh lod on pilot codelock
changed collision surface to metal
set 4k cinematic textures to no compression and trilinear
cinematic 4k textures for black box (pilot hazmat storage)
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
hooked up pilot_hazmat steam id to unlock storage box id
pilot hazmat storage texture polish pass, uv2 emissive and small lights
very wip pilot hazmat storage model and materials
removed shadow lod script from male mummywraps underwear prefabs
locker workshop guide fix
disabled read-write on seaweed meshes
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
set repairable definition correctly so items can be spraypaint skinned
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
added workshop source locker that has shelves and doors
upped fridge workshop texture size to 2048
merge from abyss_sound_fx fix
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
tweaked wall storage deploy volumes to allow for small wood storage
fixed broken skinning on male grass skirt legs lod 3
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
added test wall_storage prefab and built manifest