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902 Commits over 2,710 Days - 0.01cph!

2 Days Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
4 Days Ago
new 11 cake and balloons
6 Days Ago
WIP new meat models and materials
10 Days Ago
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38 Days Ago
test deployable setup
51 Days Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
53 Days Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
55 Days Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
56 Days Ago
merge from seaweed_dressing
56 Days Ago
divesite_plane_lod1 intersecting face fix
57 Days Ago
junkpile_water and oceanwreckbuoys seaweed dressing
58 Days Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
58 Days Ago
re-linked divesite prefabs, cleanup of folders
59 Days Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
2 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
2 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
2 Months Ago
better default locker specular
2 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
3 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
3 Months Ago
added 4k cinematic textures for HCR
3 Months Ago
removed HCR cinematic textures
3 Months Ago
cinematic 4k textures for HCR
3 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
3 Months Ago
merged from fire_extinguisher
3 Months Ago
fire_cabinet deployed gibs test - not to be merged
3 Months Ago
transmission map
3 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
3 Months Ago
wallpaper icon file wasnt checked
3 Months Ago
wallpaper icon
3 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
3 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
3 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
3 Months Ago
more foliage
3 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
3 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
3 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
3 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
3 Months Ago
divesite small b wip
3 Months Ago
temp prefab so we can work on the same scene
4 Months Ago
correct texture names
4 Months Ago
removed old underwater plants textures
4 Months Ago
removed unused lights, underwater_plants roughness tweaks
4 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
4 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
4 Months Ago
new mussels tiling material
4 Months Ago
barnacle_tiling_orange variant
4 Months Ago
added underwater mask to crittermovementshader
4 Months Ago
missing textures
4 Months Ago
seaweed clump prefabs
4 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor