1,586 Commits over 3,167 Days - 0.02cph!
set component boxes to hidden on f1
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
renamed component_storage_boxes folder
merge from bbq_uv_fix (made bbq skinnable)
removed world model outline script that didnt work anyway
removed normal map from detail layer on golf balls
golf hole super rough textures
added in new rock golf ball
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
deployable golf tee initial setup
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
minigolf ramp 05 (curved)
added golf hole bucket thing
hooked up store icons to steam items - realised the item prefab can control the ingame icon
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
wearable golf flag because why not
merge from artist_pack_dlc - added square images to steam item for pack
resized artist pack images for steam and added to steam item
set paintable reactive target culling distance to 100 from 35
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
XL and XXL frames set to unlootable to stop photoframe ui element
tweaked names on some frames so they display correct size (large, extra extra large)
updated skins list - silly horse mask was set to wrong steam id
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
bbq workshop camera position
disabled "lockable" on frames
lightbulb_emissive mat to opaque
set frame and canvas stacks to 5 to mirror picture frames
tweaked colours on paintball icon (i had saturated but its too much)
added updated paintball icon
set ceilinglight bulb_emissive mat to opaque as test for window draw priority