1,273 Commits over 2,983 Days - 0.02cph!
tweaked mannequin skinning to work better with poses
tweaked mannequin guidemesh
hooked up chandelier gibs
hooked up guide mesh on mannequin again
mannequin icon, added dlc pack dependency, added guidemesh
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
hooked up wall cabinet to unlock via decor lighting pack
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
beanbag alternate material setup and made them skins of the chair
set the animation speed of pedals on the chandelier to be 2x faster
broke mannequin even further by updating individual body part prefabs
clothing mannequin updated model and material
import settings on bulb models
added media images to pilot pack sitem
applied cinematic materials to ejector seat for merge
added metal sounding open and close for black box
black box meshlod culls at 60 instead of 100 to mirror parent wood box
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
subtractive merge from
127834 - shouldnt be on main
renamed flight recorder box to black box again
pilot pack sitem description
renamed pilot hazmat suit description to pilot suit
changed blackbox deploy and ui sounds to metal sheet
clothing mannequin mesh tweaks wip
turned backface cull back on on ejector seat 2nd material
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
created pilot pack steam item (master sitem) and given it the old steam item ID of
10328" class="changeset">
10328. I've moved the Pilot Hazmat sitem ID over to
10331. All pilot hazmat items now unlock via "pilot pack"
10328" class="changeset">
10328. Rebuilt manifest
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
renamed pilot hazmat skin asset name to pilot pack
removed duplicate lodgroups and set up mesh lod on pilot codelock
changed collision surface to metal
set 4k cinematic textures to no compression and trilinear
cinematic 4k textures for black box (pilot hazmat storage)
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
hooked up pilot_hazmat steam id to unlock storage box id