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1,155 Commits over 2,891 Days - 0.02cph!

34 Minutes Ago
removed "wip" from treadplate description
1 Hour Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
4 Hours Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
4 Hours Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
5 Hours Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
Today
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
Today
wallpaper icon renders
Today
merge from wallpaper/floor
Today
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
4 Days Ago
re-exported wallpaper viewmodel with correct uvs
4 Days Ago
merge from main
4 Days Ago
updated industrial lights icon for steam prefab
4 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
5 Days Ago
hooked up missing icon paths
5 Days Ago
missing meta
5 Days Ago
new wallpaper icons
5 Days Ago
wip icons for wallpapers and re-assigned to skins
5 Days Ago
hooked up icon after merge
5 Days Ago
updated icon
5 Days Ago
added wallpapers to world model, added outline , rendered icon
5 Days Ago
updated wallpaper viewmodel and set up in view and world
5 Days Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
6 Days Ago
floor and ceiling world model, lods, added to entity
6 Days Ago
resized viewmodel textures
6 Days Ago
updated ceiling and floorpaper materials and textures
6 Days Ago
floorpaper tool material and textures
6 Days Ago
created WIP ceiling and floor paper viewmodels
7 Days Ago
first pass at floor triangle and guide mesh
7 Days Ago
merge from main
7 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
7 Days Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
7 Days Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
8 Days Ago
added blue light to industrial lights
15 Days Ago
upped vending machine workshop res to 2k
19 Days Ago
turned emissive off on miner hat material so its not always on on world model
20 Days Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
20 Days Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
20 Days Ago
set hat.miner material to specular setup
20 Days Ago
changed f1 grenade to use specular material setup instead of standard
25 Days Ago
wip shader test
26 Days Ago
merge from amplify_lighting_fixes
26 Days Ago
added lines back in to ground_guide and added corner triangle
26 Days Ago
added "up" triangle to floor guide
28 Days Ago
updated store preview turntables
28 Days Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
28 Days Ago
set wicker and bamboo barrels to craftable
28 Days Ago
removed temple from jungle building skin ui description
28 Days Ago
merge from jungle_update 120425 so lewis can sort building skin store page
29 Days Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
29 Days Ago
fixed shallow wall shelves being researchable