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958 Commits over 2,802 Days - 0.01cph!

4 Days Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
4 Days Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
4 Days Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
4 Days Ago
better prop render camera angles - need second go after i pull a shelf
6 Days Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
6 Days Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
9 Days Ago
merged from hackweek/meat - starting to set up new meat models
9 Days Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
10 Days Ago
merge from medieval assault rifle refraction branch
10 Days Ago
item description changes to add medieval to item description
10 Days Ago
cinematic 4k textures for medieval large wood box
10 Days Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
10 Days Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
10 Days Ago
merge from main
10 Days Ago
medieval large wood box icon
11 Days Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
17 Days Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
19 Days Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
20 Days Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
20 Days Ago
fixed small uv issue on wood trim on wallframes LOD2s
23 Days Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
23 Days Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
23 Days Ago
fixed bad triangulation on wall_frame_02 collision
24 Days Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
25 Days Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
25 Days Ago
cinematic 4k textures
25 Days Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
25 Days Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
26 Days Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
26 Days Ago
4k textures for lunar wall frames
26 Days Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
27 Days Ago
part 2
27 Days Ago
removed wip files, added game meshes, correct textures
28 Days Ago
lunar new year branch and very wip item setup
58 Days Ago
added ao map
58 Days Ago
converted f1 grenade to use specgloss
58 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
2 Months Ago
removed old unused ice textures now we have the composite texture
2 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
2 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
2 Months Ago
tweaked emissive slightly to be less blown out
2 Months Ago
set base emission to off on christmas lights
2 Months Ago
fixed lod1 uv1 for emissive broken
2 Months Ago
set up emissives and diffrent light colours + materials
2 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
2 Months Ago
icon for twitch rivals flag
2 Months Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
2 Months Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
2 Months Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
2 Months Ago
twitch_rivals_flag initial model and prefab setup