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3 Commits over 0 Days - ∞cph!

6 Days Ago
2d sdf lines, rects, arcs with analytical anti aliasing (lines are most complicated, other shapes are easy, no instancing yet, can be collapsed into 1 shader for every shape)
13 Days Ago
Tripmines parent to what they were placed on (moving platforms, doors, etc.)
13 Days Ago
Explosions mark DamageInfo.IsExplosion = true Tripmines are damageable, shooting attributes the kill to the shooter, explosions cause a delayed explosion Look for damageable components in parents instead of children, needed for tripmine children colliders and makes more sense?