branchsbox-deathmatch/maincancel
3 Commits over 0 Days - ∞cph!
2d sdf lines, rects, arcs with analytical anti aliasing (lines are most complicated, other shapes are easy, no instancing yet, can be collapsed into 1 shader for every shape)
Tripmines parent to what they were placed on (moving platforms, doors, etc.)
Explosions mark DamageInfo.IsExplosion = true
Tripmines are damageable, shooting attributes the kill to the shooter, explosions cause a delayed explosion
Look for damageable components in parents instead of children, needed for tripmine children colliders and makes more sense?