Initial clean code commit
README and license under MIT
Moved Golf ball particles
Fixed new file path for particles
Moved + updated particles
Updated trail and circle effect
Compiled files
updated golfball impact particle
Confetti particle
Adjusted Golf Ball trail
Added confetti effect when golfball is in the hole
Added decay to golfball circle marker
Added Dev material to golf wall ent
Strip the ready system let lobbies handle that, do a basic waiting for players screen to load though
Strip devcam, simplifies camera logic
Make nametags in the world, snap them to ground to the right of the ball
Make camera feel better by slerping over RealTime.Delta
Clean up UI states, make use of bindings
Add game end state, display final scoreboard
Add GameServices recording game results + events
Added Minigolf map + prefabs
Former-commit-id: ae5df08fd22c6134f4299e4c8752ccb10d6339c7
Added .los to ignore
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Tweaked course hole 4
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fixed collision on walls
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Additional golf course
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Added more courses to map
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Optimised confetti particle
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Precache particles, use Model.Load to precache models before they spawn
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Update GameServices usage to use GameplayResult
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Replace obsolete camera properties
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Additional courses
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Balanced some holes to be more fair
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Don't force fov
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Add sounds for putting, sinking, impacts as well as some UI sounds, dynamically adjust volume / pitch on them
Former-commit-id: a0e6fe37cf55ba0071560228d238c49db96d6833
Use tags system to tag golf balls, trace only ignoring them so we can hit normal entities too
Former-commit-id: f882928ab522e92320b34ed7c50ee5781e69696e
Place name tags on hit normal, lerp rotate them to velocity normal
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Make scoreboard actually match # of holes on the map
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Use a quadratic gradient to scale shot power, easier to do short accurate shots now
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Holes 11 + 12
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balanced hole 8
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Added additional holes
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Updated model for hole
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Updated map to use new hole model + map tweaks
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Hole in one particle effect
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Hole 13 added
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Make water entity solid, play ball splash sound
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Play different particle effects on hole in one
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Highlight each score on the current hole in scoreboard
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Show timers for next hole and return to lobby
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Fix opacity on out of bounds alert
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Completely overuse text-stroke everywhere until I get sick of it
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Removed hole 8, balanced hole 10 & 11
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Removed minigolf_wall from holes
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Updated Main map
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Minigolf Dev textures
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custom physics
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impact effects
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Nudge out along the hit normal slightly so we don't have to constantly unfuck ourself, also allows spheres to be used for movement
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project velocity onto ground plane to remove gravity when on ground
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Apply friction based on ground surface, rotate ball from velocity, trace ignore golf_ball tags, turn off prediction for movement solver, remove obsolete physics code
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Use RealTime for power input
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Water oob: turn off prediction and run serverside only
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AutoApplyMaterial dev textures to hole boundary entities
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Show the right par header for each hole in the scoreboard
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Color scores on scoreboard below & over par, leave holes not scored on yet as -
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Updated golf holes + balance + new hole
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Added minigolf water dev texture
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Updated main map
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Ball water splash particle
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Hook up out of bounds with forgiveness time
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Update out of bounds UI to use intro/outro pseudo classes
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Apply big friction when in water, remove redundant calls to PhysicsBody, add water splash + dev texture auto apply
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Fix out of bounds applying to cupped balls
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Use Global.Lobby to wait for all lobby members to load ( start anyway after 60s )
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If a client joins late, mark them as a latecomer and give them a shitty score
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Don't submit latecomers scores to GameServices
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Don't transmit water trigger to clients, fix error models
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Add VisGroup.Trigger to all trigger-like map entities
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Balanced holes + fixes
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Updated golf map + added another hole
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Remove obsolete crap
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Ball traces should collide with PLAYER_CLIP
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Special case hole in one text, split all scores onto seperate lines
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Stop freecam when in play or cupped, add UI indicator of free cam, experiment with limiting time to challenge users on tricky hole layouts
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Add a basic stencil mask to the ball so we can see it behind walls
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Remove more obsolete PhysicsBody code
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Track ball position before shot and reset to that on out of bounds
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Additional golf hole + added hole 8 back with balance
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Added model tube
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Updated minigolf holes + hole 16 (wip)
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Green material
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fixed rotation using wrong settings
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Balanced hole 15
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Cleanup PowerArrow on Ball destruction
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Uncomplicate course info bullshit, shouldn't fall over on a full update either now too
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Fix player par being set on the wrong index
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Added hole 16 + balance
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Try a simple unstuck for ball physics to handle moving objects
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align-self: bottom -> align-self: stretch for chatbox entry
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Add a rotating camera around the hole after you putt
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ScoreFeed handle hole in ones correctly
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Fix coding errors, remove obsolete and unused shit
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Minigolf path tileset
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Leaf particle
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Updated golfwater dev to be marked as dev material
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updated some holes with art and balance changes
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Update minigolf_green.vmap
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Minigolf Green vpk
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Multiple balance changes on all holes + major change to hole 15
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Better golf ball material
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Updated holes with more art and balances
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Updated Minigolf map (backend)
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Minigolf map wip skybox
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Minigolf concrete wall tileset
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Updated Minigolf "Green" w/ Art and balances
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Finished final few holes with art (vpk on backend)
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Started basic skybox
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Removed Map VPKs (use backend version)
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re-style the Power Bar
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Additional work on outside of map
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Powerbar, Holescore, Controls Styling
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Chat UI styling
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Style scoreboard
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Style the Out Of Bounds and ParScreen
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Freecam header
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Hole marker styling
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scorefeed ui
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BallnameTag and Scorefeed
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Merge branch 'ui-redesign'
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Added some exterior map detail and hut
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Bus stop prefab
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Added fake 2d tree cards + updated 3dsky scale
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Minigolf water material
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Added new water to holes
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Playground prefabs
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Update minigolf_green.vmap
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Compiled files
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Tweaked Water material
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Added small details around water
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Skate park prefabs
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Updated skybox
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Update minigolf_green.vmap
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Add details to skybox
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Fixed floating boxes and added small details around the map
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Fixed texture alignment on bench
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Fixed incorrect material due to mat change
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Fixed ent platforms not moving
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Inflatable hotspot material
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work in progress Minigolf tilemap set
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Started work on map "Funland"
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tower prefab
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Hole 1 work with tilemap
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Hole template using tilemap
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Inflatable rect files
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Lightcookie
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correct version of tilemap
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Using correct hole model
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Update tileset_golf_basic_128.vmap
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Added start tile
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fixed pipe tile scale
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Fixed hole tile having collision
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tweaked tilemap and added spinner prefab
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Updated tilemap to include new height change + added supports to the tiles
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Updated Main map to reflect new support change
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Updated tilemap+ main map and added prefabs
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Tweaked hole 1
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Added hole 2
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added hole 3
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added hole 4
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Updated main map with new holes
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Tweaked tilemap
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Create spinner_l.vmap
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Create spinner_wheel_1.vmap
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Updated hole 4
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Update minigolf_funland.vmap
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Update tileset_golf_basic_128.vmap
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Made power arrow unlit to make more visible
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Updated hole 4
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Create spinner_wheel_2.vmap
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Fixed rotating platforms on minigolf green
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Added minigolf trap (works like water but allows custom sound and particle)
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Added minigolf trap tool material
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Added foam pit model
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added foampit particle
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Added hole 5 updated hole 1 and 4
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Update minigolf_funland.vmap
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Map post processing
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Moved Funland files to minigolf_funland/
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Added back removed tileset
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Fixed missing models on minigolf park
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Removed Cubemap fog from skybox
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Update README.md, LICENSE
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Update addon schema
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Code cleanup, take advantage of new API and C# language features to make this a good example of how to use s&box.
* Stop using Sandbox.GameBase, if there's a reason we were using this let's fix that in base instead.
* Update namespace and use file scoped namespaces from C#10.
* Take advantage of [UseTemplate] and @text binds instead of updating text in Tick.
* RootPanel deletion is handled by engine now, we can just do new RootPanel()
* Move code around into partial classes better.
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Update fgd filename
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Update trap entity code after merge
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Recompile assets
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Update control hints to use Input.GetGlyph with light neutral style
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Added number sprites
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flag number particle
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Create particle on flag with hole number
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Compiled files
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Increased size on flag number
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Changed speed on flag number
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work on better hole in one particle
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Ball movement controller, move along with the ground entity velocity
Former-commit-id: e943db9432deea8cc57961126fe2219391fd7e60
Removed old Hole in one particle added improved one.
Former-commit-id: 43ed6a2ad3687ed7a2cae4a6a920f7d884786e35
Use new hole in one particle
Former-commit-id: a4d2cb0b4c564104ea0fd034f17bccd0fd2a64cc
Increased size on flag numbers and flipped normals
Former-commit-id: b6b02b72143e07e779bae91260a539f26bc7fad2
Added extra ball trail for test
Former-commit-id: a2590916ac0824408673e46642b08a3c712e0b6f
Update rainbow_ball_trail.vpcf_c
Former-commit-id: 137bf401c7dce9cc87f234ddd60116ca43726c7c
Customization (#5)
Former-commit-id: 1f908bc1658c69c2cdb8b7560b08c88831d4d17d
Update .addon
Former-commit-id: 4e6ee216f7b4d682f7ce9583de55264ad1c78465
Added 8 customisable trails
Former-commit-id: 13e106a6edfa5755dd7c22f6cef365ea45e13304
Test hat
Former-commit-id: 7d8feedb3b3b09f3cd842f33b9d5f3c165e3edba
Add test hat to cfg
Former-commit-id: 4478d63044fbacdc53c6ca18b8016e1e2eed9938
Spawn hats above ball
Former-commit-id: edd8ccfde4f2763b8c4bb20baa995809a4340477
Cleanup on client when customization changes
Former-commit-id: d6d9e37a7f66e0c0effe55b1995703f665f89196
Updated test hat
Former-commit-id: f3ea0bcf29bdd8e68f6af508f1f344855a8e1b60
Merge branch 'master' of sbox-minigolf
Former-commit-id: d18ce24d188d01be28fc2906ff322b247ec2d865
Rotate hat in direction ball is moving
Former-commit-id: 7836dccd504d0d8f9e7309886af3595c7ff6720e
Cleanup
Former-commit-id: cf8c73d332b3240fd63ce8a5d9535d2f31d78452
Adjusted offset of hat
Former-commit-id: d60e557436ccd73ed8b028542929cc4ca5247d5e
Added additional hats
Former-commit-id: fd049c1c1690d128711db5905f05c3807656bd2e
Replace obsolete
Former-commit-id: fdfed17a0c5169d3adea4513e095f244f8db740e
Update .addon
Former-commit-id: 6b9d00370d615afdaf35a338148b2b56fae193a2
Delete CameraComponent, game ships with CameraMode component now
Former-commit-id: 6caceee8458dbdfbf7f9b7d98e6b4aacc58ee5e3
Add .editorconfig so the code stops auto-formatting in shit ways
Former-commit-id: 5e990cfacd978abdfb0715a957072429c619d800
Switch from jank camera system to camera components and other refactor fixes
Former-commit-id: 01729a84df7f5ad4fe1a906fe2aa33200ac22d07
Compiled resources
Former-commit-id: 5b779716f72828b5ba856772df55b85c45aba6af
Moved minigolf green to own addon
Former-commit-id: 6e5b2cf271fa07266a24fdd94f114e820c0f9f5c
Moved minigolf green assets to own addon
removed old content.
Former-commit-id: 7b6a947d4179b8aae937e0820c40b220bfb803d5
compiled files
Former-commit-id: 711ed0f5d3113a39b9cbca21759e7a3692121a23
Updated Hole sign post https://files.facepunch.com/louie/1b1211b1/sbox_FbwfxazwBi.png
Former-commit-id: 99d7993a8cd31c7e6ce480e5560a124776b8f89c
Customisable golf balls
Former-commit-id: ed42be48505b59a08932478a99508f6ac1c97929
Gold, Earth ball skins
Former-commit-id: 53f1f312eddda339e8733d15353581c8e6ddf708
Addition ball skins https://files.facepunch.com/louie/1b1711b1/sbox_0013.mp4
Former-commit-id: 9df9b50c7643db501a820344ce478f654f764ca4
Hover ball skin https://files.facepunch.com/louie/1b1711b1/sbox-dev_bU11rcwpEi.png
Former-commit-id: cdd7bc2a28a91d2d592951732324aef3ec9a1bc8
Bowling ball skin
Former-commit-id: 7378d73ade4cedbb5246f8ba8b007be5e245e34e
Disco ball skin https://files.facepunch.com/louie/1b1711b1/sbox-dev_tqnIiPOlwM.png
Former-commit-id: 03fb41e0804473d8d8616562eeafda3676fc4b51
Clean up dupe vtex
Former-commit-id: 325a4ca21c80efa95904259e555e972e00499998
8ball skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_VkWRij6QAA.png
Former-commit-id: 0f791f3600bd94f75a6ebd22efc7fa59236f1601
Tennis ball skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_OsSnPvVtsw.png
Former-commit-id: 68c2515950afd5ed1753c86d27866cfeaf442bb6
Added customise menu hint to hud
Former-commit-id: 8ab1b926c511a5673f107deefc0fa9a61fac32cc
Basketball skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_Az1kVFbfvq.png
Former-commit-id: f6a955ecda0abb2fb7ea15a9bfe13b90684312f1
Football skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_v6qtVBUjTd.png
Former-commit-id: 2489ab32ea42d31c86164c9b28496880b746e7fe
emoji balls (art by howie) https://files.facepunch.com/louie/1b1811b1/Photoshop_ltXXefa4n4.png
Former-commit-id: 4d7489a29d8a6b83e05cfb1516910ae04d0400e3
Remove Ball stencil sceneobject hack
Former-commit-id: 9a4ee9661b66da90ccb5f09beee761e8a3bab67a
Asset compile
Former-commit-id: 1fe717d498ad6c1a502f08547aac868345a786e4
Start customization ui
Former-commit-id: 76c3c57f7cad6147ce2f1d2c9551bbaeffffaf22
Customization ui style & cleanup
Former-commit-id: 3bd669e33be33f3d0399119fbb696a54763f8851
Move part category to its own panel/html
Former-commit-id: d9de0d5cf7eb0eff80df2e683a212357523c203d
Customization scenepanel
Former-commit-id: d2bbdfcac44e218717226a3c637cddc81cb415e0
Customize menu zindex
Former-commit-id: 338424ab47c7a9e9fa8c6edd4bca33a8aec16ac8
Show equipped hat
Former-commit-id: a25158d93fc744200279f87250f77cf3f98469d7
Show equipped trail
Former-commit-id: fed7ee42dc6fb20d546fb9a7014bd0cef18a26ea
Disable SceneWorld trail particle for now, engine bug to look at
Former-commit-id: ac8fd1d5afc85227ad4d0bfa0117c817906e3d50
Adjust customize lighting
Former-commit-id: e4d4ff7500355cc8f330fdee219fc9876140a4be
Bit of cleanup
Former-commit-id: 8ebcabac3d22e1a4d9e8a66091921dc004cbe956
Make particles work for now
Former-commit-id: df595468801a81a7f7a745fc0b22ec51ee3dd8e0
Update .addon
Former-commit-id: fc31521b4eb3e672f6a80a7a6effd74d27fcc3dc
Fixed rotation on flag number particle
Former-commit-id: 70075e6a64a894f5de3fe40d6e8b16d9e2abfb9f
Fix error, add [Display] to all ents
Former-commit-id: 4dbafa4e90ed60c137b7b7357383242b4e10639d
added minigolf_prop
Former-commit-id: 2f48202c3098e97b1d03adbd002d70ba4ad31901
disabled z buffering on power arrow
Former-commit-id: 7e056040890eed2c4431d1a911df330e67e2d488
added minigolf_build to map list
Former-commit-id: 2b1fd6b31f49931e8aeb6ce26ca8621498aaa40a
delete fgd
Former-commit-id: cac64e4cf0bf0c3a290ea820f49c32c88690cb4b
Tidy up all this shit and get it compiling again
Former-commit-id: 7d3857010e2c923fbf999f3be22ac35b7c2440eb
All our triggers should inherit from BaseTrigger, we get the nice fixes layla did to make them not lag like shit then
Former-commit-id: 0a9ff41bd00956a47dc3ace2e34232c585f6084c
Fix ball not hitting any triggers because it's physics motion type was Static, set it to Keyframed
Former-commit-id: 177942cfcca139ed44224c44f590a93c4e0e3876
Probably fix the speed boost entity
Former-commit-id: 9e815078da3cfb612995c3f5cafdb3ee36a3a9c1
Reuploaded to backend + compiled assets + .addon update
Former-commit-id: fa8f1ec3bf69d2cea0646fb9d03f5ecb8d5fffa4
Update maxplayers
Former-commit-id: d9ae90c9af1ef855d08574014104cd9ca54ca300
Use git lfs for source assets and compiled assets because this repo is fucking massive
Former-commit-id: 663bcf0f77ddcfefdfdda0050846ec6900daa991