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19 Commits over 397 Days - 0.00cph!

25 Days Ago
decal component
50 Days Ago
Reserialized map
5 Months Ago
Very unartistic terrain mesh blend shader
7 Months Ago
Update terrain scene
8 Months Ago
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
10 Months Ago
splat some shit
11 Months Ago
Update terrain scene
1 Year Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting Clamp min height on paint This should use images from content path now icons + fixed bug with loading them couple more brushes Fix controlmap not being create on first enable Shitty undo Misc
1 Year Ago
This should use images from content path now
1 Year Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting
1 Year Ago
Json seems to give a fuck that these are private setters
1 Year Ago
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit
1 Year Ago
.gitignore: don't ignore shader_c Add sprite.shader_c
1 Year Ago
Messy-ish start to editable saveable terrain
1 Year Ago
Terrain Rust terrain and materials
1 Year Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw
1 Year Ago
Turn on volumetric fog on the editor scenecamera
1 Year Ago
Some quick gizmos for the lights and fog volume
1 Year Ago
Point & spot light components always use dynamic fog lighting mode