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15 Commits over 183 Days - 0.00cph!

3 Days Ago
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
52 Days Ago
splat some shit
3 Months Ago
Update terrain scene
5 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting Clamp min height on paint This should use images from content path now icons + fixed bug with loading them couple more brushes Fix controlmap not being create on first enable Shitty undo Misc
5 Months Ago
This should use images from content path now
5 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting
5 Months Ago
Json seems to give a fuck that these are private setters
5 Months Ago
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit
5 Months Ago
.gitignore: don't ignore shader_c Add sprite.shader_c
5 Months Ago
Messy-ish start to editable saveable terrain
6 Months Ago
Terrain Rust terrain and materials
6 Months Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw
7 Months Ago
Turn on volumetric fog on the editor scenecamera
7 Months Ago
Some quick gizmos for the lights and fog volume
7 Months Ago
Point & spot light components always use dynamic fog lighting mode