19 Commits over 397 Days - 0.00cph!
Very unartistic terrain mesh blend shader
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
Messy-ish start to editable saveable terrain
Terrain collider but commented out cos master doesn't have it yet
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource)
Don't cast shadows from terrain, it looks dog shit
Json seems to give a fuck that these are private setters
High precision lighting offset
Use new Depth helper class
CPU Bilinear interpolation for sampling terrain height
Move terrain editing to editor code
some toolvis sceneview options, messy
latest component changes
brush update
splat shit painting
Clamp min height on paint
This should use images from content path now
icons + fixed bug with loading them
couple more brushes
Fix controlmap not being create on first enable
Shitty undo
Misc
This should use images from content path now
Messy-ish start to editable saveable terrain
Terrain collider but commented out cos master doesn't have it yet
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource)
Don't cast shadows from terrain, it looks dog shit
Json seems to give a fuck that these are private setters
High precision lighting offset
Use new Depth helper class
CPU Bilinear interpolation for sampling terrain height
Move terrain editing to editor code
some toolvis sceneview options, messy
latest component changes
brush update
splat shit painting
Json seems to give a fuck that these are private setters
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource)
Don't cast shadows from terrain, it looks dog shit
.gitignore: don't ignore shader_c
Add sprite.shader_c
Messy-ish start to editable saveable terrain
Terrain
Rust terrain and materials
Can debug draw Scene.PhysicsWorld with physics_debug_draw
Turn on volumetric fog on the editor scenecamera
Some quick gizmos for the lights and fog volume
Point & spot light components always use dynamic fog lighting mode