branchrust_reboot/main/nuclear_missile_silocancel

416 Commits over 273 Days - 0.06cph!

2 Years Ago
Added a detailed exterior culling volume / this will cull the exterior of silo when you are inside the tunnels
2 Years Ago
Updated elevator cabin mesh to support the new buttons
2 Years Ago
Moved a few props that you could get stuck on
2 Years Ago
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup Created new variants of the ground_junk_straight_b and c and added RendererLOD to them Replaced the old prefabs in the scene with the new ones Replaced some other props that used LODGroup Scene2prefab
2 Years Ago
Tweaked radio tower mesh Added ladder trigger to the radio tower Scene2prefab
2 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
2 Years Ago
Changed bulletin board glass material to a decal to fix lighting glitches
2 Years Ago
Finished splitting off all large culling volumes Scene2prefab
2 Years Ago
Fixed terrain poking through garage door Added road connection near garage door Scene2prefab
2 Years Ago
merge from silo/ai
2 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
2 Years Ago
Zeroed prefab coords because OCD
2 Years Ago
Worklight_single prefab setup
2 Years Ago
Lighting prefab backup
2 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
2 Years Ago
Split off even more room into smaller culling volumes Scene2prefab
2 Years Ago
Added emissive text to some computer cabinets
2 Years Ago
Final'ish sans new worklights.
2 Years Ago
changed warhead to render lod, added single and triple work lights, set up prefabs on them
2 Years Ago
Fixes. 1 less shadow caster.
2 Years Ago
Topside prefab backup
2 Years Ago
Made ladder volumes on watchtowers slightly smaller Moved the vent shafts in computer room to prevent players from getting stuck Replaced the static oil barell props to prevent confusion Added exterior light prefab to the scene Scene2prefab
2 Years Ago
Culling volume progress / moved pivot points to correct locations to prevent bounding boxes becoming too big Fixed missing colliders on nuclear_missile_silo_room_o Scene2Prefab
2 Years Ago
Silo map marker Silo no longer spawns in T0 and
2 Years Ago
network++
2 Years Ago
S2P's the WIP lights
2 Years Ago
Prefab backup
2 Years Ago
Added mounds underneath buildings to hide light leaking Moved aircon pipes inside one of the houses
2 Years Ago
Increased shadowproxy culling distance on sandbags to reduce shadow pop-in
2 Years Ago
Organized NMS tunnel network into smaller groups and added culling volumes Scene2Prefab
2 Years Ago
Changed metal bunk beds to use RendererLOD instead of LODGroup to cull properly
2 Years Ago
Split elevator rooms into smaller meshes
2 Years Ago
added worklights_triple , set up material, collision , prefab
2 Years Ago
merge from main
2 Years Ago
Fixed broken bounce lights when using the elevator Some tweaks and fixes to lighting / replaced one of the door lights with cold one / added bounce lights near rocket fumes Scene2prefab
2 Years Ago
manifest
2 Years Ago
Improved collider at the bottom of the chute to help with movement Added new door prefabs that match the colors of the NMS and replaced the old ones in the level Fixed door positions to prevent clipping when opening them
2 Years Ago
NMS topology map tweaks
2 Years Ago
Watchtower LODS and COL
2 Years Ago
Portacabin building dressing Tunnel exit garage LODs/COL/prefab Scene2prefab
2 Years Ago
Placed radio tower and watchtower prefabs in the scene Scene2prefab
2 Years Ago
Metal watchtower progress
2 Years Ago
Radio tower progress
2 Years Ago
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
2 Years Ago
nuclear missile silo sounds nuclear missile silo ambience and reverb zones scene2prefab
2 Years Ago
Portacabin roof tweaks Radio tower progress Scene2prefab
2 Years Ago
Small lighting prefab fix.
2 Years Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
2 Years Ago
collision tweaks
2 Years Ago
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k