repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Various work on loading
7 Years Ago
Don't get duplicate group IDs when near the edge of the world.
7 Years Ago
HeldItems should NOT be saved, since they're created with new IDs every time they're held
7 Years Ago
Save/Load work. ActiveItemController using my more standard deserialize delay system.
7 Years Ago
merge with day / night
7 Years Ago
Checking in player refactor mess. Will probably nuke all this.
7 Years Ago
furniture fbx for Bill
7 Years Ago
Switched deserialize to come first. Making it work. Actually going OK.
7 Years Ago
Big mess currently, but working on getting everything to init in a sane, working order, or at least warn me if it isn't.
7 Years Ago
Removed debugging stuff from time manager. Adjusted some mats to look a bit better at night.
7 Years Ago
Fixed some world time event bugs.
7 Years Ago
Multiple sorting masses, gets it working every time.
7 Years Ago
Added entity sorting to put parents always before children on load.
7 Years Ago
Switched load order to call init methods before deserialize. Some other work on Load.
7 Years Ago
Cleaner initialize path. Tackling Load next.
7 Years Ago
Adding safeguards, notes etc
7 Years Ago
Definitely shouldn't be needed. All the code in NetworkEntity.Initialize() has been called earlier when loading.
7 Years Ago
Allowing deserialize before init on ActiveItemController
7 Years Ago
Bug fixing
7 Years Ago
Added a game stats printout to aid in comparing save/load.
7 Years Ago
furniture test model added
7 Years Ago
Fixed errors that were preventing correct startup. Probably still super buggy but everything spawns now.
7 Years Ago
All compiler errors fixed, actually running it still broken.
7 Years Ago
Moving client-only deserialize methods into client+server space, to handle level load deserialization on server. Lots of compilation errors right now.
7 Years Ago
- Control whether server loads saves or not in editor mode, via WiseGuysTools. - Allow NPCManager and VehicleManager to base their init actions on whether the level is new or loaded from a save. - Let vehicles save.
7 Years Ago
Minor edit.
7 Years Ago
Merge vehicle fixes from trunk.
7 Years Ago
Wreckage collider for players, and nav obstacle on wreckage for NPCs
7 Years Ago
Fixed vehicle wreckage appearance to work with Paul's new meshes
7 Years Ago
Minor edits
7 Years Ago
Merging in the latest from Main.
7 Years Ago
Server now tells you some stats.
7 Years Ago
merge with TOD
7 Years Ago
Added console command for time
7 Years Ago
tweaks to light times
7 Years Ago
Separate save system, make it a static class. Add console command for setting autosave value.
7 Years Ago
Some small initial work as I learn about the save system.
7 Years Ago
Minor interaction system change.
7 Years Ago
Adjusted loot drop suitcase collider for easier interaction
7 Years Ago
Oops, turned NPCs back on.
7 Years Ago
Merge container update into Main.
7 Years Ago
Containers can now be used by one user only at a time. Mostly based on UI (interaction ends when UI is closed) but also handles improper client disconnections.
7 Years Ago
Tree fixes.
7 Years Ago
Merge latest stuff into TOD branch, including headlights on vehicles.
7 Years Ago
Updated headlights to latest TOD. Bonus bugfix in WorldTimeManager.
7 Years Ago
7 Years Ago
Time is synced over network. Need to keep an eye on this.
7 Years Ago
stars updated
7 Years Ago
Time events are now repeatable and get rescheduled.
7 Years Ago
Building placement snapping to grid