repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

5 Years Ago
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5 Years Ago
Set up tool that bakes LOD2 to texture automatically...
5 Years Ago
prefab setup
5 Years Ago
Dealers stop following if follow target is arrested, disconnects, enters a vehicle, or gets too far away (or dies, but that was already in)
5 Years Ago
Have dealers not crowd you out so much when following - they don't mind being up to 5m away now.
5 Years Ago
Made drug dealers easier to kill (less HP, less shooting accuracy)
5 Years Ago
Fixed climbable street lamps and simplified their colliders
5 Years Ago
Medikit uses notification instead of info. Less spammy as it doesn't block screen so much.
5 Years Ago
Added colliders to the shop signs
5 Years Ago
Adding logs and checks trying to detect the "ghost cops" bug
5 Years Ago
Commenting out "Skipping next input rate check" warning as real server builds seem to occasionally spike way down in framerate despite running fine 99% of the time, which causes unnecessary log spam.
5 Years Ago
Simplify
5 Years Ago
Allow client s to set damage pre-init, since they do it on Deserialize
5 Years Ago
optimisation
5 Years Ago
Converted all props
5 Years Ago
Added support etc. for a bunch of props that need collisions or other things spawned.
5 Years Ago
Prop spawning routine is a lot more fluid.
5 Years Ago
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model
5 Years Ago
Gone through the rest of the props
5 Years Ago
Added a routine for generating props and throwing them into subscene. Also set up proper lods on trees.
5 Years Ago
Test map edit
5 Years Ago
Don't arrest if you're dead (0HP). Should stop "ghost cops" arresting people
5 Years Ago
Add my CharacterHealth damage before init check back, just in case (trying to solve ghost cops)
5 Years Ago
- Added map icons for corp drug dealers. - Refactored most map icons to use the same base prefab and a simple AddIcon method in Map.cs. Especially useful for classes that need a map icon where prefabs can't be assigned.
5 Years Ago
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
5 Years Ago
Change to prop spawning
5 Years Ago
Added some new packages
5 Years Ago
Character stops using interactables when pressing tab. Fixes an old bug where it would say some interactables were busy, also fixes bug where right clicking items would "disappear"
5 Years Ago
merge
5 Years Ago
Match my code to project coding standards
5 Years Ago
Rewording dealer interactions for corps
5 Years Ago
Drug dealers now work for a corp, not an individual.
5 Years Ago
Cops now kill instead of arrest on maps with no prison (useful for testing).
5 Years Ago
Allow cyka blyat to work on maps with no units at all (allows testing on my test map)
5 Years Ago
Reduce NPC random walk zone on my test map
5 Years Ago
Minor edit
5 Years Ago
Network entity cache update
5 Years Ago
Give the back button some hover/press FX for larity
5 Years Ago
Clean up some new warnings
5 Years Ago
Remove unused asset
5 Years Ago
Working on the building model LOD baking...
5 Years Ago
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
5 Years Ago
Set some more audio parameters.
5 Years Ago
Melee item damage values
5 Years Ago
cleanup
5 Years Ago
Whoops. Fucking resharper made a field readonly which stopped serialization.
5 Years Ago
merge
5 Years Ago
.
5 Years Ago
Building collision meshes can use 32bit indices. Good or bad?
5 Years Ago
...