repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

10 Years Ago
Did some more slight car changes. Going home.
10 Years Ago
Done some car tweeking
10 Years Ago
Added better car package and have a had a little mess around in a car demo scene I've created!
10 Years Ago
Server browser layed out in a slightly nicer way.
10 Years Ago
Added server browser and some UI stuff. (it looks up the Rust servers for now because I have none!)
10 Years Ago
Added steamworks and base scenes
10 Years Ago
Added bootstrap and setup stuff and scenes
10 Years Ago
Installed Bolt. It's a real fuck about at the moment.
10 Years Ago
Cleaning project up a bit. Going to add Bolt now I've learned it a bit and steamworks.net stuff.
10 Years Ago
Need to roll back to Unity 4 because Bolt doesn't work.
10 Years Ago
Testing LOT subdivision
10 Years Ago
Added the ability to load and save a built city.
10 Years Ago
Adding in terrain tools. But maybe a change of plan?
10 Years Ago
And moved lol
10 Years Ago
And Delete
10 Years Ago
Forgot to tick Add what a mong.
10 Years Ago
First Unity 5 check in
10 Years Ago
PRE UNITY 5 -------------------------------------------------------------------------
10 Years Ago
Added more proc gen.
10 Years Ago
Production rule change
10 Years Ago
I'm doing basic procedural generation again. It's basic and doesn't do all of the validation yet.
10 Years Ago
More validation done. Checks for road intersections done.
10 Years Ago
Added lots of bloodclart validation code.
10 Years Ago
Zone polygons now update when intersections change etc.
10 Years Ago
Fixed zone fuck ups. The number of points now match up correctly.
10 Years Ago
Fixing bugs in geometry still...
10 Years Ago
All sections now generate meshes. Bugs and optimisations!
10 Years Ago
Generates points for join vertex too but sometimes does it the wrong way around. Easy fix and then zone polygons are done!
10 Years Ago
Zone polygon almost done. Adding Points at an intersection as well as at an End cap.
10 Years Ago
Fixed intersection mesh glitch
10 Years Ago
Calculating all intersection data properly again. Doesn't handle blends yet.
10 Years Ago
Fixed the face detection and it seems to be working. Need to test it out.
10 Years Ago
Fxing the face finding fuck ups.
10 Years Ago
Everything is back to using the events system.
10 Years Ago
Tidied up the HEM class. Theres a with face creation though!
10 Years Ago
Now sort of generatees zones but there's a few bugs like missing off arcs generated at vertices as well as sometimes the face generation fucks up and leaves edges with no face.
10 Years Ago
Fixed final bugs with generating arcs etc. Needs testing and a bit of tidying up now.
10 Years Ago
To avoid creating arcs with massive radii I now snap them to a straight line!
10 Years Ago
Fixed Join detection
10 Years Ago
Updated BiArc straight line detection
10 Years Ago
Got rid of Arc parameterless constructor
10 Years Ago
Closest point on arc is now a lot better. It's calculated rather than approximated.
10 Years Ago
Fixing some bugs with detection
10 Years Ago
Normal road vertex done.
10 Years Ago
Fixed the issue with reversing clamps. Implemented tangent snapping.
10 Years Ago
All cases now accounted for section creation.
10 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
10 Years Ago
Generating splines at intersections.
10 Years Ago
Added support for Arcs that could be lines.
10 Years Ago
It now also works when Arcs need reversing as well. At some point I really need to re write the arc class