repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Cherrypicking
6 Years Ago
Fixed protocol error. Was rejecting all clients.
6 Years Ago
...
6 Years Ago
Sorting out shops
6 Years Ago
Modify God flag a little, and God character can no longer get arrested
6 Years Ago
Zombies are a little better at attacking. Not a lot though TBH. A proper fix would take bigger changes.
6 Years Ago
Prefab update only
6 Years Ago
Cambat NPCs are a little smarter about fighting the player
6 Years Ago
Merge Main -> Working
6 Years Ago
Slightly more descriptive failure messages.
6 Years Ago
Fix network version changes in #8430 - now assigning client protocol so the client isn't always rejected.
6 Years Ago
Merge cop AI fix Main -> Missions
6 Years Ago
Fixed cop AI getting confused about arrest vs. shoot when close to NPC criminals
6 Years Ago
Updated some of the lots
6 Years Ago
Cherrypick
6 Years Ago
...
6 Years Ago
shop lots
6 Years Ago
Vehicle tweaks
6 Years Ago
LODs, vehicle spawns
6 Years Ago
vdf file
6 Years Ago
Build fix
6 Years Ago
Building...
6 Years Ago
Default exterior brick set.
6 Years Ago
Setup garage door as a functional entity
6 Years Ago
Merge Working -> Main
6 Years Ago
Merge mission branch changes -> Working
6 Years Ago
Horn stops when you get out of the car...
6 Years Ago
Car horns can now be held down to be even more annoying. Network++
6 Years Ago
Not a mission thing but by popular request... added car horn
6 Years Ago
Mission edits
6 Years Ago
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6 Years Ago
Refactor checkpoints to allow a distance range
6 Years Ago
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
6 Years Ago
Map changes
6 Years Ago
...
6 Years Ago
Adding doors
6 Years Ago
Added glass
6 Years Ago
Frontage rebuild
6 Years Ago
Disable distant payphone world-space mission list UI (performance)
6 Years Ago
Removed all payphone lights (performance)
6 Years Ago
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
6 Years Ago
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
6 Years Ago
More checkpoint work + extras
6 Years Ago
Disabling always run in test game modes
6 Years Ago
Stop my debug stuff from applying to NPCs
6 Years Ago
Fix point-of-interest UI screen aspect ratio issues
6 Years Ago
Change my dev test params a little
6 Years Ago
Changed how checkpoint indexing works to support multiple players with missions at the same time on the server. ++Network
6 Years Ago
...
6 Years Ago
Frontage blockers