repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Increase refresh dist
6 Years Ago
Fixed payphone highlight bug
6 Years Ago
Fixed gang building payphone positioning bug
6 Years Ago
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
6 Years Ago
6 Years Ago
Unrelated to missions: Fix awkward power line basing placement
6 Years Ago
More payphone stuff. Gang building payphones now actually spawn.
6 Years Ago
Adding payphone location markers to gang buildings + fixing old bugs
6 Years Ago
Added wall payphone building prop for gang buildings to use
6 Years Ago
Highlight payphones if new missions becomes available
6 Years Ago
6 Years Ago
Moved subscene folders into subfolders.
6 Years Ago
More subscene stuff
6 Years Ago
Better UI info for mission tasks and prereqs
6 Years Ago
Fix/improve task/prerequisite stuff
6 Years Ago
Missions and payphones now fully working again, with all the new systems
6 Years Ago
Remove debug stuff
6 Years Ago
Merge in the latest
6 Years Ago
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager. - Got all mission list UI working again.
6 Years Ago
Map stuff, prop subscenes...
6 Years Ago
6 Years Ago
LODs and props etc.
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Working on payphones/payphone UI
6 Years Ago
- New unique ID system for Character Type and Mission Definition. - Moved character type def stuff out of Bootstrap. - Got rid of the mission VariableParams thing. - PCMissionUser syncs data to owner client: Owner client and server can now both check mission prerequisites. - Big update to how payphones work; this is still WIP. - Network++.
6 Years Ago
more
6 Years Ago
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
6 Years Ago
Subscene grid working...
6 Years Ago
Added subscene grid system.
6 Years Ago
6 Years Ago
merge
6 Years Ago
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6 Years Ago
Package updates and error fixes
6 Years Ago
merge
6 Years Ago
Small possible optimisations...
6 Years Ago
Cleaned up profiler samples
6 Years Ago
Fixed road LODS
6 Years Ago
Sorted out collision
6 Years Ago
Add completed missions to the list
6 Years Ago
Moved IMissionUser content out of the PlayableCharacter itself and into the new PCMissionUser
6 Years Ago
Mission content is now in a WiseGuys.Missions namespace
6 Years Ago
Created blank tutorial missions. Made other payphone mission types require completing the tutorial ones first.
6 Years Ago
Rebuilt asset IDs, which has updated some prefabs.
6 Years Ago
Totally refactored missions from ScriptableObjects to prefabs with tasks attached, and wrote a bunch of editors and property drawers to make the whole thing more usable.
6 Years Ago
Fix test player HP
6 Years Ago
Lots added