repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
fastCountdowns mode skips the welcome screen as well
6 Years Ago
Drop carried item on disconnect. Fixes glitching on reconnect.
6 Years Ago
Added "fast countdowns" option in the WiseGuysTools window, to speed up testing
6 Years Ago
20 was a bit much. Decrease again to 15. +bugfix
6 Years Ago
Increase label distance from 12 to 20
6 Years Ago
Oops remove debug
6 Years Ago
Fixed gang emblems not showing up as well
6 Years Ago
A bunch of cleanup/refactoring, and player label colour tints now work correctly
6 Years Ago
6 Years Ago
Bugfix for NRE on helditems with no item + testmap_smaller edit
6 Years Ago
Had an issue where if you reconnected to a game, you weren't holding anything. Turned out this is what happens on reconnect: 1. OnEntitySpawnMessage. HeldItem entity comes through on its own 2. It's created 3. Deserialize called. 4. SetParent called, but parent is null since it's coming on its own. 5. OnClientInitialize called 6. OnEntitySpawnMessage. HeldItem entity comes through as a child of the user 7. Warning shown that it already exists 8. Deserialize called. 9. SetParent called. *Parent is now set.* We can now call SetItemHolder any time 10. OnClientInitialize _skipped automatically_ in NetworkEntity as it's already been called To fix I added moved the backup SetItemHolder call in Deserialize to OnPostDeserialize, which is called after SetParent.
6 Years Ago
Fixed errors being thrown when camera tried to detatch on quit
6 Years Ago
Carryable fixup
6 Years Ago
Changing carryable picking up to allow for the carrier to take action when pickup occurs. Might change this around a bit more.
6 Years Ago
Make events, events
6 Years Ago
Show different message on carryables if the interactor is already holding something and can't pick up
6 Years Ago
Fix for reload bug
6 Years Ago
Fixed build error
6 Years Ago
chat enabled
6 Years Ago
Player labels color changes to match team, added arrow over pickups
6 Years Ago
Minor spelling edit
6 Years Ago
Now showing existing player (team) selection counts on the character select screen. Only issue is it's not updated after the screen initially loads. Counts could change if you hang around on character select for a while and it won't be updated. Could poll the server once every x seconds for updates.
6 Years Ago
Proper auto-select if there's only one character option
6 Years Ago
Updated waiting info text on character select and countdown screens
6 Years Ago
Countdown UI works properly with the new system, shows waiting reason
6 Years Ago
Character select now goes straight to countdown/waiting screen when ready
6 Years Ago
Changed character selection. Must select a character to continue. No ready button.
6 Years Ago
Show gang score results on the summary screen at the end of HH game mode
6 Years Ago
tweaks
6 Years Ago
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6 Years Ago
Carryables get dropped a bit nicer. Starting items etc.
6 Years Ago
Added short description for game modes, fixed the description being messed up on the countdown screen
6 Years Ago
Round end summary screen now actually does something, supports custom text
6 Years Ago
6 Years Ago
Let HH start with 1 player. Easier for testing
6 Years Ago
Now supporting draw results (more than one winner)
6 Years Ago
Ready button edit
6 Years Ago
Minor UI edit. Ready button is a bit bigger ¯\_(ツ)_/¯
6 Years Ago
IsRunning flag message for clients
6 Years Ago
Moved isrunning check so it actually works
6 Years Ago
Restore is isRunning console flag
6 Years Ago
HH mode requires at least two players to start
6 Years Ago
Cleanup
6 Years Ago
Fixed a glitch in ceiling light UVs
6 Years Ago
Don't show nav arrow when close to target (basically when in gang building)
6 Years Ago
Sign lighting edit
6 Years Ago
ui
6 Years Ago
Added a better description etc. for the game mode
6 Years Ago
More UI tweaks, no longer setting time at the start of each round
6 Years Ago
More cars