repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
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7 Years Ago
merge minimap
7 Years Ago
map
7 Years Ago
merge
7 Years Ago
map updates
7 Years Ago
Added a bool to control whether you spawn in gang buildings or not
7 Years Ago
Added ability to set mission tasks as vital or not (set in mission def, not in task def). Non-vital tasks can be skipped if the next vital task is completed. e.g. A gang can complete a package buy mission without picking up the initial cash if they deposit the package.
7 Years Ago
map
7 Years Ago
Made ending item transfer missions clearer (both gang and personal). If we've just completed the last task, and we had a target entity, and we were looking at our inventory, and a loot container was showing, and the container was the mission's entity... Then close the inventory so they can see they've completed the mission.
7 Years Ago
Map
7 Years Ago
slavic dancing animation
7 Years Ago
map updates
7 Years Ago
Stop gang members from getting object highlights on items for OTHER gang's missions
7 Years Ago
Better gang notifications
7 Years Ago
Added notification when enemy uses gang safe
7 Years Ago
Rename only
7 Years Ago
Gang members get a notification when an enemy enters their gang building
7 Years Ago
Started a notification manager thing but then decided to do things a different way. Just saving this work
7 Years Ago
Collisions now disabled between ALL character types. Vehicles and characters can still collide.
7 Years Ago
Map changes
7 Years Ago
Chat, people added to suggestions.
7 Years Ago
Chat testing.
7 Years Ago
Chat stuff
7 Years Ago
Fixing some more issues with colliders that I found. BTW I know in older Unity versions (<=4) you needed a rigidbody whenever you were using a moving collider, and the NavMeshAgent docs still suggest adding one as well. But I've tested and it actually reduced the framerate a bunch, so I've not added one.
7 Years Ago
Remove player on player collisions. Rename PlayerCollider to CharacterCollider.
7 Years Ago
Removed payphones from map prop list
7 Years Ago
No damage anymore from shooting (or punching) members of your own gang
7 Years Ago
Chat nearly hooked up.
7 Years Ago
Making chat great again.
7 Years Ago
- AutoDestroy now destroys NetworkEntites correctly - Added AutoDestroyEmptyContainer, and empty loot containers now auto-destruct early - If a player is interacting with the loot container that gets destroyed, the UI for it is now closed correctly
7 Years Ago
Let gang visual sets be set correcting in combined CLIENT+SERVER mode, for easier testing.
7 Years Ago
Made testmap_smaller even smaller. Maximise loading time when testing.
7 Years Ago
Mission arrow scale adjustments
7 Years Ago
Map grid returns
7 Years Ago
Better gang visual set assignment
7 Years Ago
final gang ui
7 Years Ago
Make the mission screen not show missions that aren't active. It was confusing people
7 Years Ago
ui mods
7 Years Ago
merge-added icons and materials for UI and a few fixes
7 Years Ago
7 Years Ago
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
7 Years Ago
Fix door interaction NRE issues
7 Years Ago
Remove debug print
7 Years Ago
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
7 Years Ago
Fixed testmap lot that was 40cm out.
7 Years Ago
Ragdolls had lost their AutoDestroy scripts. Brought them back
7 Years Ago
Changed how the no-gangs-map debug gang works. Won't ever happen accidentally in builds now.
7 Years Ago
phone name next stored number (forgot to check in)
7 Years Ago
More missing ending conditions
7 Years Ago
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