142 Commits over 454 Days - 0.01cph!
Industrial Torch - Updated textures (still wip lads)
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
Industrial Torch - Updated textures (wip)
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
Industrial Torch - Updated worldmodel with LODs
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Kamikaze FPV Drone - Added gibs
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc.
Fully functional single local up vector multi axis rotation flight model with new accurate 3D model
https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Industrial Autoturret - GIBs, icon, prefab setup
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
Industrial Autoturret - Updated textures (again!!)
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
Industrial Autoturret - Updated textures
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
Industrial Autoturret - Updated model, updated with placeholder textures
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
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Rustige Egg H - Updated model, reducing number of meshes to 3
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Rustige Egg H - Updated icon
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
Rustige Egg H (Amethyst) - Initial folder structure, prefab setup, item, anim controller, worldmodel, model, textures, materials, basic animations, translucency support, localization, manifest and placeholder icon
Component Ammo Box - Updated corpse mesh and prefab
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
Component Ammo Box - Moved and updated textures, set correct resolution
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Component Box Ammo - Updated model and placeholder textures, split materials, others
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
Paintable Reactive Target - Updated textures
Paintable Reactive Target - Updated shaders again, still no paint showing
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
Paintable Reactive Target - Updated texture size down from 4K to 2K
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
Paintable Reactive Target - Initial folder structure, added model with LODs and textures
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape