usermauro.acancel

138 Commits over 454 Days - 0.01cph!

Today
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
Yesterday
Industrial Torch - Updated worldmodel with LODs
3 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
6 Days Ago
Kamikaze FPV Drone - Added gibs
7 Days Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
27 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
28 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
29 Days Ago
Industrial Autoturret - GIBs, icon, prefab setup
30 Days Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
35 Days Ago
Industrial Autoturret - Updated textures (again!!)
37 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
50 Days Ago
Industrial Autoturret - Updated textures
51 Days Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
52 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
2 Months Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
2 Months Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
2 Months Ago
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2 Months Ago
Rustige Egg H - Updated model, reducing number of meshes to 3
2 Months Ago
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3 Months Ago
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3 Months Ago
Rustige Egg H - Updated icon
3 Months Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
3 Months Ago
Rustige Egg H (Amethyst) - Initial folder structure, prefab setup, item, anim controller, worldmodel, model, textures, materials, basic animations, translucency support, localization, manifest and placeholder icon
3 Months Ago
Component Ammo Box - Updated corpse mesh and prefab
3 Months Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
3 Months Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
4 Months Ago
Component Ammo Box - Moved and updated textures, set correct resolution
4 Months Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
4 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
4 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
4 Months Ago
Paintable Reactive Target - Updated textures
4 Months Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
4 Months Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
4 Months Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
4 Months Ago
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
4 Months Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
4 Months Ago
Paintable Reactive Target - Updated texture size down from 4K to 2K
4 Months Ago
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
4 Months Ago
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
4 Months Ago
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
4 Months Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
4 Months Ago
Paintable Reactive Target - Initial folder structure, added model with LODs and textures
6 Months Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
6 Months Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
6 Months Ago
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
6 Months Ago
Hackweek XIV FPV Drone - Added drone, changed movement to mouse based pitch and roll, removed item container support, changed sound pitch, general flight model adjustments
7 Months Ago
Rust Birthday Balloons - Updated textures with few changes, higher albedo resolution on clumps, updated models shading for wind shader, raised speech bubble balloon to head height