usermauro.acancel

14 Commits over 28 Days - 0.02cph!

Today
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
Today
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
Yesterday
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
Yesterday
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
4 Days Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
4 Days Ago
Fixed construction collisions for al rustige eggs
4 Days Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
6 Days Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
11 Days Ago
Added 4K textures and materials for cinematics
11 Days Ago
Textures changed from silver to gold, tweaked animations, changed proportions, added icon and optimized textures for Rustige Egg G variant
12 Days Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
13 Days Ago
Updated textures and materials for the rustigeegg g variant
14 Days Ago
Test rustigeegg branch
28 Days Ago
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