80 Commits over 181 Days - 0.02cph!
Beanbag seat - Icon update again, and fuzz shader setup update again
Beanbag seat - Updated icons with new textures
Beanbag Seat - Added fuzz shader to the cinematic materials, fixed them a bit and made them the default material for the prefab on this branch
Beanbag Seat - Added 4K textures and materials for media
Beanbag Seat - Updated textures with colour changes and added fuzz shader
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
Large Cozy Water Fountain A - Initial folder structure and simple placeholder model and material
Cozy Beanbag Seat - Updated GIBs and icon
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
Missile Tiki Torch - Added textures, updated model, added gibs, colliders, LODs, Icon, wind shader, sounds, tweaked lights and fire
https://files.facepunch.com/mauroavalos/1b1311b1/13_15-17-UntimelyCuttlefish.mp4
Hackweek XIII | Sparrow Missile Tiki Torch - Initial prefab setup as campfire, new model with different fire effect, lights up and extinguishes correctly, set up namings and item
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
Pilot Ejector Seat - Improved gibs
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
Pilot Ejector Seat - Added cinematic 4K Textures for media
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
Pilot Ejector Seat - Updated WIP model and textures
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
merge from abyss_storage_fix
Abyss Containers - Changed deploy and open/close SFX to metallic ones
fixed gibs warnings in vertical ver
fixed missing collisions for small deployables in horizontal ver
fixed horizontal ver corpse gibs collisionmeshdata error
fixed horizontal ver missing groundwatch
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
Abyss Containers - Cinematic textures and materials for both containers
Abyss Containers - Adjusted sockets position on the horizontal version
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
Abyss Containers - Updated model, LODs and some prefab setup
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
Abyss Containers - Fixed LODs and GIBs on vertical version
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
Abyss Containers - Updated textures and seaweed to vertical variant
Abyss Containers - Added seaweed to vertical variant ♥
Abyss Containers - Updated textures with small tweaks
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
Boleadoras - Updated models textures and icon, looks cool now :)
Boleadoras - Initial engine setup as a modified combat knife, with working ragdoll hit effect on players and placeholder models for viewmodel, worldmodel, entity and projectile (and it spins properly!). Updated manifest
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
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Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
Added placeholder viewmodels
Half Height Salvaged Bamboo Shelves - Fixed stacking
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab