usermauro.acancel
reporust_rebootcancel

211 Commits over 638 Days - 0.01cph!

9 Days Ago
merge from main
9 Days Ago
merge from main
10 Days Ago
merge from /brutalist/stagingpartvisibility
10 Days Ago
Brutalist Rock - Updated prefabs to use the StagingPartVisibility script
10 Days Ago
Added: Staging Part Visibility Component - Updates renderer visibility by stages based on item condition (health). Updates viewmodel, worldmodel and entity (client-sided)
11 Days Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
11 Days Ago
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11 Days Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
15 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
15 Days Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
15 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
17 Days Ago
Updated icon meta for garage door, box and charm (broke during merge i suppose)
17 Days Ago
Premium Warhead Box - Added WIP conditional meshes for adaptors
17 Days Ago
merge from main
18 Days Ago
Double Barrel Shotgun - Added sights to worldmodel (long overdue)
18 Days Ago
merge from main
19 Days Ago
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
19 Days Ago
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
22 Days Ago
Updated all skinnable files with new default camera positions
22 Days Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable
22 Days Ago
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
23 Days Ago
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24 Days Ago
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29 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
29 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
30 Days Ago
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32 Days Ago
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37 Days Ago
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4 Months Ago
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4 Months Ago
Jukebox - Updated textures, removed old textures, updated materials
4 Months Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
4 Months Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
4 Months Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
4 Months Ago
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4 Months Ago
Pool Cues - Updated textures for A and B
4 Months Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
4 Months Ago
Bar Stools - Updated colliders, created and setup worldmodel prefabs
4 Months Ago
merge from main :)