usermauro.acancel
reporust_rebootcancel

138 Commits over 457 Days - 0.01cph!

12 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
12 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
12 Days Ago
merge from main again?
12 Days Ago
merge from main
30 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
30 Days Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
31 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
31 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
31 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
35 Days Ago
Industrial Torch - Updated textures (still wip lads)
36 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
36 Days Ago
Industrial Torch - Updated textures (wip)
37 Days Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
38 Days Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
39 Days Ago
Industrial Torch - Updated worldmodel with LODs
40 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
43 Days Ago
Kamikaze FPV Drone - Added gibs
44 Days Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
2 Months Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
2 Months Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
2 Months Ago
Industrial Autoturret - GIBs, icon, prefab setup
2 Months Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
2 Months Ago
Industrial Autoturret - Updated textures (again!!)
2 Months Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
3 Months Ago
Industrial Autoturret - Updated textures
3 Months Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
3 Months Ago
Industrial Autoturret - Updated model, updated with placeholder textures
3 Months Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
3 Months Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
4 Months Ago
Rustige Egg H - Updated model, reducing number of meshes to 3
4 Months Ago
Rustige Egg H - Updated icon
4 Months Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
4 Months Ago
Rustige Egg H (Amethyst) - Initial folder structure, prefab setup, item, anim controller, worldmodel, model, textures, materials, basic animations, translucency support, localization, manifest and placeholder icon
4 Months Ago
Component Ammo Box - Updated corpse mesh and prefab
5 Months Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
5 Months Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
5 Months Ago
Component Ammo Box - Moved and updated textures, set correct resolution
5 Months Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
5 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
5 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
5 Months Ago
Paintable Reactive Target - Updated textures
5 Months Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
5 Months Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
5 Months Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
5 Months Ago
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
5 Months Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
6 Months Ago
Paintable Reactive Target - Updated texture size down from 4K to 2K
6 Months Ago
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
6 Months Ago
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
6 Months Ago
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency