175 Commits over 577 Days - 0.01cph!
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Jukebox - Updated textures, removed old textures, updated materials
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
Pool Table - Cleanup files
last remaining removal of one material metadata that didnt commit before...
Pool Table - Clean-up of prototyping/duplicate/old files.
removed duplicate of Pooltable material
removed it's textures
removed ball prediction material and shader (not in use)
removed redundant textures
removed greybox meshes
renamed models materials and textures with proper standardised conventions
ensured proper metadata setup across models and textures
minor change in the poolballs albedo texture
removed references to outdated files from prefabs and replaced with proper ones
all tested and working as before but a lot cleaner files
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Pool Cues - Updated textures for A and B
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Bar Stools - Updated colliders, created and setup worldmodel prefabs
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
Bar Stool Wood - Updated model with backface on cloth, updated textures
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
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FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
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Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
Industrial Torch - Updated textures (still wip lads)
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
Industrial Torch - Updated textures (wip)
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
Industrial Torch - Updated worldmodel with LODs
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Kamikaze FPV Drone - Added gibs
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc.
Fully functional single local up vector multi axis rotation flight model with new accurate 3D model
https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Industrial Autoturret - GIBs, icon, prefab setup
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
Industrial Autoturret - Updated textures (again!!)
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
Industrial Autoturret - Updated textures
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art