usermauro.acancel
reporust_rebootcancel

193 Commits over 607 Days - 0.01cph!

Yesterday
Updated all skinnable files with new default camera positions
Yesterday
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable
Yesterday
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
3 Days Ago
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3 Days Ago
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9 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
9 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
10 Days Ago
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3 Months Ago
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3 Months Ago
Jukebox - Updated textures, removed old textures, updated materials
3 Months Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
3 Months Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
3 Months Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
3 Months Ago
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3 Months Ago
Pool Cues - Updated textures for A and B
3 Months Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
3 Months Ago
Bar Stools - Updated colliders, created and setup worldmodel prefabs
3 Months Ago
merge from main :)
3 Months Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
3 Months Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
3 Months Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
4 Months Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
4 Months Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
4 Months Ago
merge from main again?
4 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
5 Months Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
5 Months Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
5 Months Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects