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150 Commits over 487 Days - 0.01cph!

8 Days Ago
Jukebox - Updated textures, removed old textures, updated materials
12 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
12 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
12 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
14 Days Ago
Pool Cues - Updated textures for A and B
14 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
15 Days Ago
Bar Stools - Updated colliders, created and setup worldmodel prefabs
16 Days Ago
merge from main :)
19 Days Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
21 Days Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
22 Days Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
27 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
51 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
51 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
52 Days Ago
merge from main again?
52 Days Ago
merge from main
2 Months Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
2 Months Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
2 Months Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
2 Months Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
2 Months Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
3 Months Ago
Industrial Torch - Updated textures (still wip lads)
3 Months Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
3 Months Ago
Industrial Torch - Updated textures (wip)
3 Months Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
3 Months Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
3 Months Ago
Industrial Torch - Updated worldmodel with LODs
3 Months Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
3 Months Ago
Kamikaze FPV Drone - Added gibs
3 Months Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
3 Months Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
3 Months Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
4 Months Ago
Industrial Autoturret - GIBs, icon, prefab setup
4 Months Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
4 Months Ago
Industrial Autoturret - Updated textures (again!!)
4 Months Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
4 Months Ago
Industrial Autoturret - Updated textures
4 Months Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
4 Months Ago
Industrial Autoturret - Updated model, updated with placeholder textures
5 Months Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
5 Months Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
5 Months Ago
Rustige Egg H - Updated model, reducing number of meshes to 3
5 Months Ago
Rustige Egg H - Updated icon
5 Months Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
5 Months Ago
Rustige Egg H (Amethyst) - Initial folder structure, prefab setup, item, anim controller, worldmodel, model, textures, materials, basic animations, translucency support, localization, manifest and placeholder icon
6 Months Ago
Component Ammo Box - Updated corpse mesh and prefab
6 Months Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
6 Months Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
6 Months Ago
Component Ammo Box - Moved and updated textures, set correct resolution
6 Months Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup