usermauro.acancel
reporust_rebootcancel

23 Commits over 28 Days - 0.03cph!

15 Days Ago
Rustige Egg G - Fixed LOD1 popping too aggressively
19 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
19 Days Ago
Testing vertical storage, replacing shelves and dropbox for now
21 Days Ago
Rustige Egg G - Enabled generate mipmaps for icon
21 Days Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
21 Days Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
22 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
22 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
25 Days Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
28 Days Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
29 Days Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
29 Days Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
29 Days Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
32 Days Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
32 Days Ago
Fixed construction collisions for al rustige eggs
33 Days Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
34 Days Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
39 Days Ago
Added 4K textures and materials for cinematics
39 Days Ago
Textures changed from silver to gold, tweaked animations, changed proportions, added icon and optimized textures for Rustige Egg G variant
40 Days Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
41 Days Ago
Updated textures and materials for the rustigeegg g variant
43 Days Ago
Test rustigeegg branch
56 Days Ago
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