useroctocancel
branchrust_reboot/main/vehicle_poolingcancel

44 Commits over 62 Days - 0.03cph!

26 Days Ago
fix train headlight beams pooling, add it to tests
26 Days Ago
Fix traincaraudio not having a reset state
26 Days Ago
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26 Days Ago
merge from main
28 Days Ago
fix train pooling errors, add them back to tests
28 Days Ago
merge from main
32 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
33 Days Ago
update from main
36 Days Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
36 Days Ago
merge from main
40 Days Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
40 Days Ago
update from main
41 Days Ago
merge from main
41 Days Ago
a lot more resets for vehicles, undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts. add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
42 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
42 Days Ago
horse client pooling fixes
42 Days Ago
fix catapult loaded ammo pooling bug
42 Days Ago
reset heli rotor speed on init
42 Days Ago
clear the cached vehicle owner when a seat is pooled
42 Days Ago
fix siege weapons not being reset properly
42 Days Ago
Fix wheel collider warnings
42 Days Ago
reset animators
42 Days Ago
restore child transforms too
42 Days Ago
capture component states in init (needs more testing)
43 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
43 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
43 Days Ago
update from main
43 Days Ago
update from main
2 Months Ago
more reset state cleanup
2 Months Ago
more pooling state resetting
2 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
2 Months Ago
Fix timesince and car audio not being reset properly
2 Months Ago
Setup pool components on modular vehicles too
2 Months Ago
Setup pooling on all seats
2 Months Ago
Pool smaller vehicles
2 Months Ago
Poolable: siege weapons
2 Months Ago
Add poolable component to kayak/bike/rowboat/horse
2 Months Ago
reset siege vehicles, train car, sub
2 Months Ago
Reset snowmobile, tugboat, horse, rowboat, bike
2 Months Ago
Reset modular vehicles too
2 Months Ago
Reset state on vehicles
2 Months Ago
Reset state on mountables and base/combat entities
2 Months Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
2 Months Ago
Add initial poolcouts to vehicles