useroctocancel
branchrust_reboot/main/vehicle_poolingcancel

44 Commits over 62 Days - 0.03cph!

46 Days Ago
fix train headlight beams pooling, add it to tests
46 Days Ago
Fix traincaraudio not having a reset state
46 Days Ago
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46 Days Ago
merge from main
48 Days Ago
fix train pooling errors, add them back to tests
48 Days Ago
merge from main
52 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
53 Days Ago
update from main
56 Days Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
56 Days Ago
merge from main
60 Days Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
2 Months Ago
update from main
2 Months Ago
merge from main
2 Months Ago
a lot more resets for vehicles, undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts. add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
2 Months Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
2 Months Ago
horse client pooling fixes
2 Months Ago
fix catapult loaded ammo pooling bug
2 Months Ago
reset heli rotor speed on init
2 Months Ago
clear the cached vehicle owner when a seat is pooled
2 Months Ago
fix siege weapons not being reset properly
2 Months Ago
Fix wheel collider warnings
2 Months Ago
reset animators
2 Months Ago
restore child transforms too
2 Months Ago
capture component states in init (needs more testing)
2 Months Ago
more child pooling fixes (specifically for OnParentDestroying)
2 Months Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
2 Months Ago
update from main
2 Months Ago
update from main
3 Months Ago
more reset state cleanup
3 Months Ago
more pooling state resetting
3 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
3 Months Ago
Fix timesince and car audio not being reset properly
3 Months Ago
Setup pool components on modular vehicles too
3 Months Ago
Setup pooling on all seats
3 Months Ago
Pool smaller vehicles
3 Months Ago
Poolable: siege weapons
3 Months Ago
Add poolable component to kayak/bike/rowboat/horse
3 Months Ago
reset siege vehicles, train car, sub
3 Months Ago
Reset snowmobile, tugboat, horse, rowboat, bike
3 Months Ago
Reset modular vehicles too
3 Months Ago
Reset state on vehicles
3 Months Ago
Reset state on mountables and base/combat entities
3 Months Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
3 Months Ago
Add initial poolcouts to vehicles