useroctocancel
branchrust_reboot/main/vehicle_poolingcancel

44 Commits over 62 Days - 0.03cph!

2 Months Ago
fix train headlight beams pooling, add it to tests
2 Months Ago
Fix traincaraudio not having a reset state
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
fix train pooling errors, add them back to tests
2 Months Ago
merge from main
2 Months Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
2 Months Ago
update from main
3 Months Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
3 Months Ago
merge from main
3 Months Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
3 Months Ago
update from main
3 Months Ago
merge from main
3 Months Ago
a lot more resets for vehicles, undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts. add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
3 Months Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
3 Months Ago
horse client pooling fixes
3 Months Ago
fix catapult loaded ammo pooling bug
3 Months Ago
reset heli rotor speed on init
3 Months Ago
clear the cached vehicle owner when a seat is pooled
3 Months Ago
fix siege weapons not being reset properly
3 Months Ago
Fix wheel collider warnings
3 Months Ago
reset animators
3 Months Ago
restore child transforms too
3 Months Ago
capture component states in init (needs more testing)
3 Months Ago
more child pooling fixes (specifically for OnParentDestroying)
3 Months Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
3 Months Ago
update from main
3 Months Ago
update from main
3 Months Ago
more reset state cleanup
3 Months Ago
more pooling state resetting
3 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
3 Months Ago
Fix timesince and car audio not being reset properly
3 Months Ago
Setup pool components on modular vehicles too
3 Months Ago
Setup pooling on all seats
3 Months Ago
Pool smaller vehicles
3 Months Ago
Poolable: siege weapons
3 Months Ago
Add poolable component to kayak/bike/rowboat/horse
3 Months Ago
reset siege vehicles, train car, sub
3 Months Ago
Reset snowmobile, tugboat, horse, rowboat, bike
3 Months Ago
Reset modular vehicles too
3 Months Ago
Reset state on vehicles
3 Months Ago
Reset state on mountables and base/combat entities
3 Months Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
3 Months Ago
Add initial poolcouts to vehicles