useroctocancel
branchrust_reboot/main/vehicle_poolingcancel

44 Commits over 62 Days - 0.03cph!

6 Days Ago
fix train headlight beams pooling, add it to tests
6 Days Ago
Fix traincaraudio not having a reset state
6 Days Ago
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6 Days Ago
merge from main
8 Days Ago
fix train pooling errors, add them back to tests
8 Days Ago
merge from main
12 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
13 Days Ago
update from main
16 Days Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
16 Days Ago
merge from main
19 Days Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
20 Days Ago
update from main
21 Days Ago
merge from main
21 Days Ago
a lot more resets for vehicles, undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts. add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
22 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
22 Days Ago
horse client pooling fixes
22 Days Ago
fix catapult loaded ammo pooling bug
22 Days Ago
reset heli rotor speed on init
22 Days Ago
clear the cached vehicle owner when a seat is pooled
22 Days Ago
fix siege weapons not being reset properly
22 Days Ago
Fix wheel collider warnings
22 Days Ago
reset animators
22 Days Ago
restore child transforms too
22 Days Ago
capture component states in init (needs more testing)
22 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
22 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
22 Days Ago
update from main
23 Days Ago
update from main
40 Days Ago
more reset state cleanup
40 Days Ago
more pooling state resetting
40 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
40 Days Ago
Fix timesince and car audio not being reset properly
40 Days Ago
Setup pool components on modular vehicles too
40 Days Ago
Setup pooling on all seats
41 Days Ago
Pool smaller vehicles
41 Days Ago
Poolable: siege weapons
41 Days Ago
Add poolable component to kayak/bike/rowboat/horse
41 Days Ago
reset siege vehicles, train car, sub
41 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
41 Days Ago
Reset modular vehicles too
41 Days Ago
Reset state on vehicles
41 Days Ago
Reset state on mountables and base/combat entities
41 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
41 Days Ago
Add initial poolcouts to vehicles