1,009 Commits over 457 Days - 0.09cph!
Add fsm graph window for viewing/debugging/editing npc fsms.
fix demo export in builds
merge from fix_demoui2_pfx
Fix fov/post effects no longer working in demoui2 after switching to RRP.
Comment out demo controls for bloom/lensdirt/light shafts, for now.
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Fix reload sound events missing from mortars
Fix mortar's snapping after a shot instead of playing the firing animation
merge from mortar_firing_fix
Fix crawling head IK being croooked.
Fix spine IK not rotating fully when using held items (HasHoldTypeAnimations vs HasHeldItemAnimations)
merge from /main/cannon_firing_fixes
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merge from trainengine_audio_fix
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Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
Ignore water hits on cannons, only play water splash instead of the full explosion.
merge from cannonball_ignore_waterhits
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fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
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merge from ledgedrop_crouch_fix
merge from disable_tip_npcs
Disable turn in place on NPCs
merge from firstperson_turnanims
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
merge from headik_wounded_fix
fix head ik looking weird while downed
another fix for third person crouch anim playing when dropping off ledges
Fix head jitter when playing turn in place anims
fix stale frame on subsystems without fade in, fix flare not having a predict release event, remove fade in on flare subsystem to fix weird flipping artifact on flare
Fix lasers being broken in first person
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fix laserbeam jobs using stale materials
run doprepare on flares again
play 3p flare fx, fix spawn position in local third person
more unmangling. move ignite to new grenade subsystem
merge from main to grab grenade subsystem changes
merge from /main/Weapon_Refresh_Flare
merge back unmangled changes from main
complex merge from main, untangle/redo changes
push up new meta file too
update from weapon_refresh_flare