725 Commits over 335 Days - 0.09cph!
merge from fix_deepsea_terrain
delete leftover file from tropical 4, plastic somehow forgot it
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Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
merge from addtoterrain_fix
Fix s2p AddToHeightMap not filtering colliders
merge from cannon_fuseburn
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Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
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Fix miner's hat not showing up in the workshop editor
merge from PlayerRigUpdate2
Fix spectator mode being broken for vehicles that don't override position/rotation
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Fix rare NRE from missing player models when creating sweep handles
merge from PlayerRigUpdate2
Fix burst cloth when spawning in near sleeping players
merge from PlayerRigUpdate2
Fix mortar demos being broken if you start demos while mounted on them.
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
Fix playables not disposed error in editor
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Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
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Remove turn animations from AK, seems to break stuff even tho they aren't used
Push up temp animations and angles for turn in place, maybe they can be used as reference
Add secondary motion/foot scatter, re-format fields
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.
merge from mortar_prototype
Fix animation handles not being freed on mortars/cannons in demos
Add seagull assets + some test scripts
Fix spectator mode using the wrong mounted rotation/position overrides
merge from mortar_prototype
Fix mortar animation handles not getting disposed of properly in demos
Fix item pooling error when demo scrubbing (copying over flavien's changes)
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update from player_rig_update
Use target normal when placing mortars, it now displays the correct terrain/angle error toast