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806 Commits over 365 Days - 0.09cph!

2 Days Ago
update from main
3 Days Ago
merge from demoui2
4 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
4 Days Ago
Add undo/redo to demo2 ui
4 Days Ago
merge from main
5 Days Ago
merge from shieldonback
5 Days Ago
Fix shields being visible when they shouldnt be + melee throwing bugs
5 Days Ago
merge from main
6 Days Ago
merge from demo_ui_2
6 Days Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
6 Days Ago
merge from demo ui 2
6 Days Ago
Fix demo ui 2 rendering over pause menu.
9 Days Ago
merge from demo_ui_2
9 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
9 Days Ago
merge from demo_ui_2
9 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
9 Days Ago
update from main
9 Days Ago
Embed rust utk
10 Days Ago
compile fix
10 Days Ago
merge demo2 to main
10 Days Ago
merge demoui 2 to main
10 Days Ago
Rename the convar for toggling the new ui to `demo.newui` off by default, saves.
10 Days Ago
merge from main
10 Days Ago
- Fix not being able to duplicate scenes with puppets in it. - Add countdown to shot director - Show a preview of the dolly cam's current position in dolly edit mode - Snap current time to a keyframe's time when editing a dolly node - Add dof.debug to the demo options panel - Fix color grading sliders - Add a way to change the seed of any puppet. - Show demo filename instead of just the name in the UI..
11 Days Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
11 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
11 Days Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
12 Days Ago
Add gradients for rust utk, add them to timeline/options panel
12 Days Ago
Fix puppets not compiling in client-only mode
12 Days Ago
merge from shield on back
12 Days Ago
Turn shield on back into a bind
12 Days Ago
merge from shield_on_back
12 Days Ago
...don't allow for toggling it too quickly.
12 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
12 Days Ago
Disable gestures on roundabouts/swings
12 Days Ago
update from main
12 Days Ago
merge from shield anim subsystems
12 Days Ago
Fix compile error oops
12 Days Ago
merge from shield anim subsystems
12 Days Ago
One more fix for the shield on other players
13 Days Ago
UX changes + polish (animations/highlights/better guides)
13 Days Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
13 Days Ago
merge from main
13 Days Ago
merge from shield anim subsystem
13 Days Ago
merge from main
13 Days Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
13 Days Ago
Clean up old code/states
13 Days Ago
Move blocking into subsystem too
13 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.