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66 Commits over 0 Days - ∞cph!

Today
Add support for doubles,floats and primitives in reset static field gen.
Yesterday
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
Yesterday
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
Yesterday
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Yesterday
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
Yesterday
Handle dictionary/list/native collections/abstract classes.
2 Days Ago
update from main
3 Days Ago
merge from naval_update
3 Days Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
3 Days Ago
update from main
3 Days Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
3 Days Ago
Fix ownership share with buried weapons
3 Days Ago
Set client entities internal value instead of resetting the hidden value itself
4 Days Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
4 Days Ago
Fix conbutton states not getting reset.
4 Days Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
4 Days Ago
merge from dev
4 Days Ago
merge from main
4 Days Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
4 Days Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
4 Days Ago
Fix client compile error
5 Days Ago
Handle static array constructors, skip convars when resetting static fields.
5 Days Ago
update from main
5 Days Ago
Network max health, add debug.setmaxhealth convar.
5 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
8 Days Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
9 Days Ago
Setup ghost ship entity
11 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
11 Days Ago
merge from main
11 Days Ago
Enable burying on seasonal weapons
11 Days Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
11 Days Ago
Enable burying on a set of weapons
11 Days Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
11 Days Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
12 Days Ago
merge from main
12 Days Ago
Dispose of native arrays at the end of query vis job.
12 Days Ago
Implement being able to find previously dropped items by using the metal detector.
12 Days Ago
Add min/max value descriptions to NBZ cvars.
12 Days Ago
12 Days Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
15 Days Ago
merge from /main/nametag_clipping_fix
15 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
15 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
15 Days Ago
merge from nametag_clipping_fix
15 Days Ago
Move useJobs into client code
16 Days Ago
Make new no buiid zone shader more transparent.
16 Days Ago
merge from main