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908 Commits over 396 Days - 0.10cph!

Today
do a big pass removing server field resets from vehicle pooling, all tests still pass
Today
update from main
Today
merge from command palette
Today
Fix misaligned caret when the search is empty
Today
merge back from command_palette
Today
update from main
Yesterday
merge from vehicle pooling
Yesterday
merge from main
Yesterday
a lot more resets for vehicles, undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts. add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
3 Days Ago
merge vehicle pooling to main
3 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
3 Days Ago
merge vehicle pooling fixes
3 Days Ago
horse client pooling fixes
3 Days Ago
fix catapult loaded ammo pooling bug
3 Days Ago
reset heli rotor speed on init
3 Days Ago
clear the cached vehicle owner when a seat is pooled
3 Days Ago
fix siege weapons not being reset properly
3 Days Ago
Fix wheel collider warnings
3 Days Ago
reset animators
3 Days Ago
restore child transforms too
3 Days Ago
capture component states in init (needs more testing)
3 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
3 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
3 Days Ago
merge from demo_ui_2
3 Days Ago
update from main
3 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
4 Days Ago
add a scroll fade/gradient to tabs
4 Days Ago
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
4 Days Ago
update from main
4 Days Ago
merge from vehicle_pooling
4 Days Ago
update from main
5 Days Ago
add a way to pin/favorite commands
5 Days Ago
add a scene icon next to commands that open scenes
5 Days Ago
move command palette to the tools dropdown
7 Days Ago
merge from main
7 Days Ago
fix bugs with syncing the server state of the arcade to the active player, update manifest
7 Days Ago
prefab setup, gotta regen manifest
7 Days Ago
audio + hit sounds
7 Days Ago
oops forgot meta file
7 Days Ago
add feedback for hitting notes, bootleg fake particles, level up toasts
7 Days Ago
basic replication for spectators
7 Days Ago
difficulty ramping
8 Days Ago
batch lasers, get rid of late update in lasers mostly doing nothing.
9 Days Ago
Fix laser beam jobs pointing at the origin
9 Days Ago
add unsafe scripting access scope
9 Days Ago
merge command palette back to main
9 Days Ago
notes, lives, basic input
9 Days Ago
push up editor
9 Days Ago
lower lanes, add notes
9 Days Ago
initial code testing, level data