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893 Commits over 427 Days - 0.09cph!

Today
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
Today
move convars around
Today
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
Today
update from main
4 Days Ago
let subsystems contribute to IK, move shields to it
4 Days Ago
optim: only add root matrices when we're doing foot IK
4 Days Ago
run job ik on a single playable graph with two outputs rather than two playable graphs
4 Days Ago
clean up, move things into a single playerik module rather than 3 different layers, run formatter
4 Days Ago
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
4 Days Ago
fix merge error, update ik changes for shield subsystems
4 Days Ago
update from main
7 Days Ago
fixed pooled renderer lods using lod0 materials on other lods. refactor toSet param since its no longer used.
7 Days Ago
merge from lod leak fix
7 Days Ago
fix staying lods staying active when pooling
8 Days Ago
fix train headlight beams pooling, add it to tests
8 Days Ago
Fix traincaraudio not having a reset state
8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
undo throw offset
9 Days Ago
strip all the blending shit, idle just works
9 Days Ago
hook up igniting/throwing for flare in 3rd person, offset the spawn position of flares
9 Days Ago
merge from main
9 Days Ago
player model animation inspector changes: - make timeline tab default - add ik rows - fix toolbar requiring way too much space, - let frame details be shrunk to almost nothing, in a lot of cases you just need to overall view.
9 Days Ago
Fix fadeout when going from one deploy animation to another
10 Days Ago
merge from demo_ui_2
10 Days Ago
fix scrollbar styling and presets being cut off in editor curve ui
10 Days Ago
merge from main
10 Days Ago
fix train pooling errors, add them back to tests
10 Days Ago
merge from main
10 Days Ago
statesync tests for events not firing if they're on frame 0
14 Days Ago
merge vehicle pooling to main
14 Days Ago
merge demo ui 2 to main
14 Days Ago
Strip occlusion culling from the dolly preview too
14 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
14 Days Ago
add cinematic shake to the demo options panel, to have the same shake we use in trailers
15 Days Ago
update from main
15 Days Ago
update from main
16 Days Ago
fix empty mags dropping twice in third person
16 Days Ago
merge from demo_ui_2
16 Days Ago
Fix animation loader not working in builds, clips needed to be marked legacy
16 Days Ago
update from main
16 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
16 Days Ago
merge shield fixes to main
16 Days Ago
add a timeline view for the player model animation inspector
17 Days Ago
merge from demo_ui_2
18 Days Ago
possible NRE fix for mannequins
18 Days Ago
merge from vehicle_pooling
18 Days Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
18 Days Ago
animation imports + keyframe curve editor
18 Days Ago
merge from main