useroctocancel
reporust_rebootcancel

943 Commits over 457 Days - 0.09cph!

Yesterday
cherry pick parenting changes,used the wrong branch.
Yesterday
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
Yesterday
optimize the flash beams too, they share the same shader as lasers.
Yesterday
update from main
3 Days Ago
Fix deploy anim when swapping from torch to building plan
3 Days Ago
▋ ▅▄██▇▉▍▅█ ▌▅▋▉▌ █▅▉▆▇▍ ▅▅ ▊▍▍▄▍▅▇▉▌▄ ▌▅ ▍▆▋ ▊▄▅▇█▅
4 Days Ago
fix mortar desync when reconnecting/entering network range
4 Days Ago
remove dolly preview
4 Days Ago
Fix camera path spline getting desyncedm when moving keyframes around.
4 Days Ago
Fix mortar camera animation not playing in builds
7 Days Ago
fix crouching state triggering when turninplace is active
7 Days Ago
fix tilted player rotation when exiting mounts
8 Days Ago
Fix demoui2 scenes not saving
8 Days Ago
fix aiming not being accurate when using turn in place
8 Days Ago
redo crouch changes after merge
8 Days Ago
merge from main
8 Days Ago
fix hunched over spine issues when aiming down
9 Days Ago
Add crouch blends for turning anims, it used to just snap before.
9 Days Ago
add crouching clip set,
9 Days Ago
merge from turning animations
9 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
9 Days Ago
Fix shield footsteps being wrong when looking down
10 Days Ago
Add pose preview for subsystems to help align vendors
11 Days Ago
merge from turn in place
11 Days Ago
also disable head ik when turn in place is off
11 Days Ago
merge from animation_jobs_ik
11 Days Ago
Fix limb twisting on the wrong axis
11 Days Ago
merge from main
11 Days Ago
merge from main
15 Days Ago
kill existing turns when toggling turn in place off through convar
15 Days Ago
merge from main
16 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
16 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
16 Days Ago
merge from main
16 Days Ago
merge from animation_ik_jobs
16 Days Ago
slap burst compile attributes on ik modules too
16 Days Ago
compile fix
16 Days Ago
merge from animation_ik_jobs
17 Days Ago
merge from animation_ik_jobs
17 Days Ago
bump up max ik distance
17 Days Ago
fix merge whitespace issues + nuke old comments
17 Days Ago
update ik jobs to use safe playables
18 Days Ago
merge from main
18 Days Ago
merge playable_fixes to main
18 Days Ago
more null checks
18 Days Ago
more isvalid checks
18 Days Ago
add a wrapper for all playable calls
21 Days Ago
add nullcheck for `playable is invalid` error kicking players out
21 Days Ago
Fix throwing 3p anim still playing when switching between items
22 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)