66 Commits over 0 Days - ∞cph!
Add support for doubles,floats and primitives in reset static field gen.
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
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Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
Handle dictionary/list/native collections/abstract classes.
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
Fix ownership share with buried weapons
Set client entities internal value instead of resetting the hidden value itself
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
Fix conbutton states not getting reset.
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
Handle static array constructors, skip convars when resetting static fields.
Network max health, add debug.setmaxhealth convar.
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Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
Add newly generated projects to the solution build configuration, otherwise the solution won't build.
TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
Enable burying on seasonal weapons
Enable burying for attachments (splitting this so its easier to subtract if needed)
Enable burying on a set of weapons
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
Dispose of native arrays at the end of query vis job.
Implement being able to find previously dropped items by using the metal detector.
Add min/max value descriptions to NBZ cvars.
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merge from /main/nametag_clipping_fix
Add a null check to query vis job runner to prevent crashes on disconnect.
Add editor preference setting to generate Client and Server project files.
Edit -> Preferences -> Facepunch -> Project Generation
merge from nametag_clipping_fix
Move useJobs into client code
Make new no buiid zone shader more transparent.