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102 Commits over 31 Days - 0.14cph!

Today
Use seconds instead of ms for demo time now that we're using doubles.
Today
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Today
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
3 Days Ago
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4 Days Ago
update from main
7 Days Ago
Fix query vis job runner not ignoring terrain holes.
8 Days Ago
Fix max health display applying modifiers twice on the client.
9 Days Ago
optimize flashlight beams, implement custom update runner.
9 Days Ago
Optimize sleeping bags
9 Days Ago
merge back fix for static field code gen.
9 Days Ago
Wait for a domain reload before generating code to make sure all fields are reset.
10 Days Ago
WIP Implement offshore spawn point generation for ghost ships.
10 Days Ago
update from naval_update
10 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
11 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
11 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
11 Days Ago
merge back domain reload exception fix.
11 Days Ago
Fix domain reload exception while a debugger is attached.
11 Days Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
11 Days Ago
update project gen
14 Days Ago
Reset active item when disconnecting from the server.
14 Days Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
14 Days Ago
Reduce terrain alpha cutoff range to 400
15 Days Ago
update from main
15 Days Ago
Cherry pick back from the duplicate branch, wtf plastic
15 Days Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
16 Days Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
16 Days Ago
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17 Days Ago
update from naval_update
17 Days Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
18 Days Ago
merge domain reload to main
18 Days Ago
merge from main to resolve conflicts
18 Days Ago
Fix first person ice AK particles not being visible.
19 Days Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
19 Days Ago
Fix toolbar state being incorrect if you switch branches.
19 Days Ago
merge from main
21 Days Ago
Add support for doubles,floats and primitives in reset static field gen.
22 Days Ago
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
22 Days Ago
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
22 Days Ago
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22 Days Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
22 Days Ago
Handle dictionary/list/native collections/abstract classes.
23 Days Ago
update from main
23 Days Ago
merge from naval_update
23 Days Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
23 Days Ago
update from main
23 Days Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
23 Days Ago
Fix ownership share with buried weapons
23 Days Ago
Set client entities internal value instead of resetting the hidden value itself
24 Days Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.