893 Commits over 427 Days - 0.09cph!
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
let subsystems contribute to IK, move shields to it
optim: only add root matrices when we're doing foot IK
run job ik on a single playable graph with two outputs rather than two playable graphs
clean up, move things into a single playerik module rather than 3 different layers, run formatter
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
fix merge error, update ik changes for shield subsystems
fixed pooled renderer lods using lod0 materials on other lods. refactor toSet param since its no longer used.
fix staying lods staying active when pooling
fix train headlight beams pooling, add it to tests
Fix traincaraudio not having a reset state
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strip all the blending shit, idle just works
hook up igniting/throwing for flare in 3rd person, offset the spawn position of flares
player model animation inspector changes:
- make timeline tab default
- add ik rows
- fix toolbar requiring way too much space,
- let frame details be shrunk to almost nothing, in a lot of cases you just need to overall view.
Fix fadeout when going from one deploy animation to another
fix scrollbar styling and presets being cut off in editor curve ui
fix train pooling errors, add them back to tests
statesync tests for events not firing if they're on frame 0
merge vehicle pooling to main
Strip occlusion culling from the dolly preview too
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
add cinematic shake to the demo options panel, to have the same shake we use in trailers
fix empty mags dropping twice in third person
Fix animation loader not working in builds, clips needed to be marked legacy
merge animation subsystem/held entity sprint modifier nre fixes.
merge shield fixes to main
add a timeline view for the player model animation inspector
possible NRE fix for mannequins
merge from vehicle_pooling
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
animation imports + keyframe curve editor