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1,009 Commits over 457 Days - 0.09cph!

Today
Add fsm graph window for viewing/debugging/editing npc fsms.
Today
fix demo export in builds
Yesterday
merge from fix_demoui2_pfx
Yesterday
Fix fov/post effects no longer working in demoui2 after switching to RRP. Comment out demo controls for bloom/lensdirt/light shafts, for now.
Yesterday
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2 Days Ago
Fix reload sound events missing from mortars
3 Days Ago
Fix mortar's snapping after a shot instead of playing the firing animation
3 Days Ago
merge from mortar_firing_fix
3 Days Ago
merge from spine_fixes
3 Days Ago
Fix crawling head IK being croooked. Fix spine IK not rotating fully when using held items (HasHoldTypeAnimations vs HasHeldItemAnimations)
3 Days Ago
merge from /main/cannon_firing_fixes
3 Days Ago
update from main
3 Days Ago
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4 Days Ago
merge from trainengine_audio_fix
4 Days Ago
update from main
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
8 Days Ago
Ignore water hits on cannons, only play water splash instead of the full explosion.
8 Days Ago
merge from cannonball_ignore_waterhits
8 Days Ago
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8 Days Ago
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8 Days Ago
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
8 Days Ago
merge fix_chainsawanim
8 Days Ago
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9 Days Ago
merge from ledgedrop_crouch_fix
9 Days Ago
merge from disable_tip_npcs
9 Days Ago
Disable turn in place on NPCs
9 Days Ago
merge from firstperson_turnanims
9 Days Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
9 Days Ago
merge from headik_wounded_fix
9 Days Ago
fix head ik looking weird while downed
9 Days Ago
another fix for third person crouch anim playing when dropping off ledges
10 Days Ago
Fix head jitter when playing turn in place anims
10 Days Ago
fix stale frame on subsystems without fade in, fix flare not having a predict release event, remove fade in on flare subsystem to fix weird flipping artifact on flare
11 Days Ago
Fix lasers being broken in first person
11 Days Ago
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11 Days Ago
update from main
13 Days Ago
fix laserbeam jobs using stale materials
14 Days Ago
run doprepare on flares again
14 Days Ago
play 3p flare fx, fix spawn position in local third person
14 Days Ago
more unmangling. move ignite to new grenade subsystem
14 Days Ago
merge from main to grab grenade subsystem changes
14 Days Ago
merge from /main/Weapon_Refresh_Flare
14 Days Ago
merge back unmangled changes from main
14 Days Ago
complex merge from main, untangle/redo changes
14 Days Ago
push up new meta file too
14 Days Ago
update from weapon_refresh_flare
15 Days Ago
merge setflags_fix