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537 Commits over 243 Days - 0.09cph!

5 Hours Ago
merge fix for increased 2.5gb memory usage on servers
Today
One more NRE fix for group removes
Today
Fix UsePlayerUpdateJobs 3 NREs
Today
merge from main
Today
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
Today
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5 Days Ago
Add achievements for reaching the floating city
5 Days Ago
Add steam stat for looting containers in deepsea & mainland.
5 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
5 Days Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
5 Days Ago
Add achievement stat tracking for consumables, add it to coconuts.
7 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
7 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
7 Days Ago
Fix buoyancy batching leak warnings in the editor
13 Days Ago
Fix compile error from heightmaps
13 Days Ago
merge tropical1/2 water fixes to main
13 Days Ago
Fix trop1 after merge
13 Days Ago
update from main
13 Days Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
13 Days Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
15 Days Ago
(potentially) Fix signage pooling issues.
15 Days Ago
Fix main menu manager start up error when running with main menu disabled.
15 Days Ago
Add toast error for looting in safe zones
15 Days Ago
merge from coloured_buttons
15 Days Ago
Fix big button mat not being pushed in the last commit, Add more colors
15 Days Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
32 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
32 Days Ago
merge cannon_fuseburn to main
32 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel
32 Days Ago
update from main
32 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
33 Days Ago
Automatically generate help text for convars with args that don't have help text in the attribute
33 Days Ago
merge cannon_fuse_burn to main
33 Days Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
33 Days Ago
update from main
33 Days Ago
Fix cannon handle spinning due to buoyancy.
33 Days Ago
merge randomize_seed to main
33 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
33 Days Ago
Fix cannon jitter when reloading and firing at high ping.
33 Days Ago
merge cannon_fuse_burn into main
33 Days Ago
Fix cannon reload camera animation looping back into itself.
33 Days Ago
merge from main
33 Days Ago
update from main
33 Days Ago
update from main
33 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
34 Days Ago
Fix crash with paddling pool unloading.
35 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.