branchsbox/steamaudio-update-v2cancel

39 Commits over 0 Days - ∞cph!

1 Year Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF HRTF oops Begin pathing simulation & processor Begin pathing simulation & processor Setup source & listener for pathing simulation Finish up the pathing processor Ambisonics calculator & Simplify effect creation Abstract reflections for all differing reflection types Delete some stuff so we can actually get a working in-game test Delete some stuff so we can actually get a working in-game test Fix pathing Minor fixes Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4 Scene destructor Reverb & change our default material so it's not as echoy Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Probe generation Reverb baking I forgot that I already implemented this lmao Fix hammer steam audio scene generation, probe generation now works Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default Improve file validation & change header format slightly for futureproofing Probe settings, better distinction between pathing & reverb Path setting parser Bake reverb to the new format now Probe reading, corruption checking/testing, prevent old steam audio files from loading probes Finish up probe batch serialization Fix reverb bake using an incorrect source count Path baking Make steam audio compilation work again Fix baking again, load bake data and use it if available Make baked pathing work too Fixup crash, no idea why I did this in the first place Turn on optimisations again
1 Year Ago
Turn on optimisations again
1 Year Ago
Fixup crash, no idea why I did this in the first place
1 Year Ago
Make baked pathing work too
1 Year Ago
Fix baking again, load bake data and use it if available
1 Year Ago
Make steam audio compilation work again
1 Year Ago
Path baking
1 Year Ago
Fix reverb bake using an incorrect source count
1 Year Ago
Finish up probe batch serialization
1 Year Ago
Probe reading, corruption checking/testing, prevent old steam audio files from loading probes
1 Year Ago
Bake reverb to the new format now
1 Year Ago
Path setting parser
1 Year Ago
Probe settings, better distinction between pathing & reverb
1 Year Ago
Improve file validation & change header format slightly for futureproofing
1 Year Ago
Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default
1 Year Ago
Fix hammer steam audio scene generation, probe generation now works
1 Year Ago
I forgot that I already implemented this lmao
1 Year Ago
Reverb baking
1 Year Ago
Probe generation
1 Year Ago
Start setting up wrappers for probe baking & fix more compilation errors for hammer baking
1 Year Ago
Reverb & change our default material so it's not as echoy
1 Year Ago
Scene destructor
1 Year Ago
Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4
1 Year Ago
Minor fixes
1 Year Ago
Fix pathing
1 Year Ago
Delete some stuff so we can actually get a working in-game test
1 Year Ago
Abstract reflections for all differing reflection types
1 Year Ago
Ambisonics calculator & Simplify effect creation
1 Year Ago
Finish up the pathing processor
1 Year Ago
Setup source & listener for pathing simulation
1 Year Ago
Begin pathing simulation & processor
1 Year Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF oops
1 Year Ago
oops
1 Year Ago
HRTF
1 Year Ago
steam audio builds successfully again
1 Year Ago
Begin work on probe batches & baking
1 Year Ago
Sound path simulation
1 Year Ago
Basic scene simulation, get direct simulation working
1 Year Ago
Remove steam audio completely & begin reimplementing newer version