243,863 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Improved the skin on first person arms, and main character model.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added custom resource type example.
10 Years Ago
Added custom resource type example.
10 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
10 Years Ago
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
10 Years Ago
End caps now generate meshes.
10 Years Ago
Added cacti to decor spawn
10 Years Ago
Added kinematic rigidbodies to all cactus prefabs
10 Years Ago
Various cactus prefab adjustments
10 Years Ago
Enabled clouds again
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Turned Sun Shafts resultions down to medium (fixes orange smear in editor) Re-enabled horizon clouds (aren't broken)
10 Years Ago
10 Years Ago
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
10 Years Ago
added LODs to the burlap gloves/shirt/shoes
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
clients can request to release control from the owner cabinet
10 Years Ago
clients can request to release control from the owner cabinet
10 Years Ago
added userprefs.meta to gitignore
10 Years Ago
added userprefs.meta to gitignore
10 Years Ago
fixed the wolf prefab on the MenuBackground scene
10 Years Ago
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
10 Years Ago
Added mock JS game.
10 Years Ago
Added mock JS game.
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Mesh now has tangentand therefore can have normals. Tweaked textures a bit. Fixed the straight segment bug
10 Years Ago
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
10 Years Ago
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
10 Years Ago
Phrase updates
10 Years Ago
Fixed error in PlayerWalkMovement on levels without TerrainMeta Added Burlap shoe + glove items
bot
10 Years Ago
LinuxDS Build 62
10 Years Ago
Temporarily removed the clouds while they are bugged.
bot
10 Years Ago
LinuxDS Build 60
10 Years Ago
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
10 Years Ago
Merge branch 'master' into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
More compression.
10 Years Ago
More compression.