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11 Days Ago
closing gaps on sheet metal roof corners
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2 Months Ago
surface types fix on stone ramp
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2 Months Ago
surface types fix on stone/armored stairs
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2 Months Ago
refreshed t1 door albedo
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2 Months Ago
Fixed spiral stairs twig having two material slots instead of one
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2 Months Ago
fixed sheet metal word model
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2 Months Ago
Water well deployable UV fixes
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2 Months Ago
collider import settings
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2 Months Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
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2 Months Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
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2 Months Ago
removing reflection component from triangle floor frames
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2 Months Ago
Fixed gap produced by sheet metal roof side pieces
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2 Months Ago
better looking stone walls gibs
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2 Months Ago
Improved sheet metal corners visuals
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2 Months Ago
Fixed door barricade deployables UVs
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2 Months Ago
Fixed monuments covers UVs (and gibs) updated baked lods
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2 Months Ago
more better quality gibs (metal/armored floors)
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2 Months Ago
Fixed double doors UVs
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2 Months Ago
lighting fix attempt - import options pass
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2 Months Ago
Fixed material swizzle on stone ramps LOD1
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2 Months Ago
Fixed external wall and external gate (stone) UVs
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2 Months Ago
▊▄█▅█ ▅ ▉▅▉█▇▇█▉ ▉▇▅▄▉▍█▍▊▊ ▋▉ ▍▉▄▉█▊▅ ▆▄▆██▄▊ █▉▍▅▌▄▊ (▍)
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2 Months Ago
fixed a material assignment in toptier landing prefabs
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2 Months Ago
better looking gibs for wood and stone floor blocks
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2 Months Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center~~
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2 Months Ago
Roof conditional pieces (greybox quality) + prefabs
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2 Months Ago
landing conditional prefabs update
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2 Months Ago
various models fixes
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2 Months Ago
new landing pieces (models/gibs/colliders)
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3 Months Ago
roof block art maintenance before roof conditionals are started Unified roof colliders thickness across the board
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3 Months Ago
common import options across all tiers cleanup of folders
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3 Months Ago
spiral stairs: further collider tweaks
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3 Months Ago
▉▆▆▍▆▌▅ ▌▅▇█▉ ▆█▍▍ ▅ ▄█▅▆▅▊▊▋ █▄▋▄▍▅
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3 Months Ago
fix for projectiles unable to go through armored steps
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3 Months Ago
added movement layer collider to remaining stairs that needed it
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3 Months Ago
Moved the spiral stairs colliders up to encompass the steps fully (movement layer issue)
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3 Months Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
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3 Months Ago
New foundation steps icon
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3 Months Ago
Remapped metal.shopfront to fit latest building atlas texture changes
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3 Months Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
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3 Months Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
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3 Months Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
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3 Months Ago
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope some UV rework on wood foundation blocks
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3 Months Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
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3 Months Ago
quickfix foundation.metal.wall re-link meshes after name change
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3 Months Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
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3 Months Ago
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
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3 Months Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
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3 Months Ago
merge from main
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3 Months Ago
pre-merge backup
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4 Months Ago
Use LOD1 geometry for shadow casting on corner conditionals
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4 Months Ago
Conditional corners prefabs/setup
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4 Months Ago
fixing some pivots
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4 Months Ago
All tiers conditional corners gibs models
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4 Months Ago
Toptier wall/half/third corner conditional meshes/colliders
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4 Months Ago
Metal tier wall/half/third corner conditional meshes/colliders
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4 Months Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
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4 Months Ago
Long overdue cleanup of building parts folder - removing unused files
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4 Months Ago
pivot alignment fix
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4 Months Ago
merge from main
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4 Months Ago
fixed wonky structural look on the taller ramps (twig/wood)
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4 Months Ago
Updated toptier foundation.steps prefab to reflect new design
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4 Months Ago
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps various models fixes, new ramps condition tests
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4 Months Ago
4 Months Ago
Armored tier new blocks, includes models/gibs/col
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4 Months Ago
Forgot to edit metal tier foundation.steps, here it is
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4 Months Ago
Updating building_parts_atlas to reflect latest textures used on LOD0
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4 Months Ago
Metal tier new blocks, includes models/gibs/col
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4 Months Ago
Remade twig/wood/stone tier ramps to conform to new metrics
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4 Months Ago
Stone tier new blocks, includes models/gibs/col
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5 Months Ago
Log tier new blocks, includes models/gibs/col
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5 Months Ago
Twig tier new blocks, includes models/gibs/col/prefabs setup
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5 Months Ago
Triangle frame block art (models/gibs/col for all tiers)
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5 Months Ago
5 Months Ago
Manifest
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5 Months Ago
Triangle floor grill models and prefabs
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5 Months Ago
Manifest
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5 Months Ago
Corrections to floor triangle frame sockets placement
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5 Months Ago
Triangle ladder hatch models and prefabs
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5 Months Ago
5 Months Ago
Manifest
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5 Months Ago
New blocks icons
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5 Months Ago
Adding half ramp block greybox models and prefabs
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5 Months Ago
5 Months Ago
Manifest
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5 Months Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
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5 Months Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
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5 Months Ago
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height. Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets Conditional models for spiral stairs landings
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5 Months Ago
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0 Atlas twig mat renders double sided
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5 Months Ago
Merge from spiral stairs block
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