branchrust_reboot/main/save200cancel

18 Commits over 0 Days - ∞cph!

3 Years Ago
network++ save++
3 Years Ago
Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
3 Years Ago
Openned the horse box gate, updated colliders Re-enabled collider in prefab
3 Years Ago
Reduced horse spawns Small amount of boats now spawn procedurally again Place holder values just to get Staging wipe ready
3 Years Ago
merge from main
3 Years Ago
Stable turret setup
3 Years Ago
Stables safe zone Stables music - temp if we decide to use it Improved road connection
3 Years Ago
Removed horse shoe and horse armour sales from compound - now sold at stables Reduced cost of HQM horse shoe
3 Years Ago
added horse saddle + vendor + claiming
3 Years Ago
Added terrain checks to Stables A and B - always spawns in temperate biome
3 Years Ago
Stables no longer roadside due to needing a safezone Setup Stables road and trail routes increased prevent build volume
3 Years Ago
merge from main
3 Years Ago
Stables only spawn in T0 and T1 Reduced count to 1
4 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
4 Years Ago
merge from Stables_Monuments
4 Years Ago
Exclude lakes from mainland topology generation
4 Years Ago
Indentation fix
4 Years Ago
Merge from hdrp_backport_andre