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18 Commits over 0 Days - ∞cph!
Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
Openned the horse box gate, updated colliders
Re-enabled collider in prefab
Reduced horse spawns
Small amount of boats now spawn procedurally again
Place holder values just to get Staging wipe ready
Stables safe zone
Stables music - temp if we decide to use it
Improved road connection
Removed horse shoe and horse armour sales from compound - now sold at stables
Reduced cost of HQM horse shoe
added horse saddle + vendor + claiming
Added terrain checks to Stables A and B - always spawns in temperate biome
Stables no longer roadside due to needing a safezone
Setup Stables road and trail routes
increased prevent build volume
Stables only spawn in T0 and T1
Reduced count to 1
Made monument and building topologies around stables wider
Fixed collider of wooden_building_e
merge from Stables_Monuments
Exclude lakes from mainland topology generation
Merge from hdrp_backport_andre