187,372 Commits over 3,167 Days - 2.47cph!

8 Years Ago
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
8 Years Ago
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
8 Years Ago
Loading the startup scene again instead of loading the Globals prefab.
8 Years Ago
Implemented Graphics.FillRect
8 Years Ago
Implemented Graphics.FillRect
8 Years Ago
Refactored the Screen/Scene loading mechanics a bit. Now loading scenes from Runtime works perfectly, both from startup scene, or any other scene (whether they're part of a Screen that only have a single Main Scene, or a Screen that holds multiple Sub Scenes as well). There's a strange bug when loading from the Working directory right now in that it loads a scene id with -1 the index actually specified for Main and Sub scenes... Will try a fix next that replaces int id loading for string name based Level/Scene loading.
8 Years Ago
Latest GameAPI.dll and fixed drawing lines of thickness > 1.
8 Years Ago
Latest GameAPI.dll and fixed drawing lines of thickness > 1.
8 Years Ago
Fixed line drawing.
8 Years Ago
Fixed line drawing.
8 Years Ago
Implemented Graphics.RenderLinesFromStream
8 Years Ago
Implemented Graphics.RenderLinesFromStream
8 Years Ago
Some extra effects added to SmashBlox.
8 Years Ago
Some extra effects added to SmashBlox.
8 Years Ago
Added particles to SmashBlox to test Graphics.DrawPoints
8 Years Ago
Added particles to SmashBlox to test Graphics.DrawPoints
8 Years Ago
Implemented Graphics.RenderPointsFromStream
8 Years Ago
Implemented Graphics.RenderPointsFromStream
8 Years Ago
added lean left/right animations for all of the player holding weapon animations.
8 Years Ago
Fixed compile errors
8 Years Ago
Reverted Alex's broken burlap shirt commit
8 Years Ago
Started work on deathscreen Fade into deathscreen (wip) Randomly drop held item when killed Switch to third person when killed, rotate around ragdoll Hide viewmodel when dead Fixed local player ragdoll being crazy fucked up on spawn because of their local collider Tried to fix ragdoll LODS, but I don't think it's working that great - will revisit
8 Years Ago
Implemented Graphics.FillRect
8 Years Ago
Implemented Graphics.FillRect
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Implemented Graphics.DrawLine(s)
8 Years Ago
Implemented Graphics.DrawLine(s)
8 Years Ago
Going home. Still doing containable and snappable shit to re add procgen.
8 Years Ago
exported burlap shirt
8 Years Ago
Added server side saving of highscores to file. Game machines are sent the servers current highscore state on init. HighscoreSubmitted event now sets the highscore for all game machines of the same game type.
8 Years Ago
Added server side saving of highscores to file. Game machines are sent the servers current highscore state on init. HighscoreSubmitted event now sets the highscore for all game machines of the same game type.
8 Years Ago
Implemented Graphics.DrawPoint(s)
8 Years Ago
Implemented Graphics.DrawPoint(s)
8 Years Ago
Made some more nature assets use the new standard shader Deleted some old unused assets
8 Years Ago
Split BudgetBoy.Graphics into several files.
8 Years Ago
Split BudgetBoy.Graphics into several files.
8 Years Ago
Auto saved runtime scenes now go into Scenes/Runtime/Islands to match the working directory structure. Updated readme.
8 Years Ago
Added collider property to TerrainMeta Fixed TerrainCollisionTrigger gizmo
8 Years Ago
Added readme for scenes folder
8 Years Ago
Added trigger to ignore terrain collision to TestLevel
8 Years Ago
Reorganised scene folders. Added SceneSaveHook.cs to handle runtime scene saving and cleanup and build scenes management.
8 Years Ago
updated burlap LOD0 torso to include neck geometry
8 Years Ago
Started work on adding methods to render various primitives.
8 Years Ago
Started work on adding methods to render various primitives.
8 Years Ago
Implemented Arc AABB creation and roadsections are now IContainable. Need to make Arc intersections tests. Need to handle updates. Need to make them all ISnappable.
8 Years Ago
Fixed dead players not leaving the server when disconnected Fixed player still visible when ragdoll is created
8 Years Ago
Made animals forest-only again (let's balance forest sizes etc instead now that we're on Unity 5) Adjusted animal sense parameters Tweaked AI ticking (not horrible anymore, but not perfect either - performance testing) Made behaviour tree actions no longer instant Ignored behaviour tree frequency (load balancing now exclusively being done by AI handler) Added more profiler samples to AI
8 Years Ago
Global message "ClientDisconnect" is send to everything when client is disconnecting from server
8 Years Ago
Added @garry 's ScenesToPrefabs script.