221,832 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Decrement Vital.ChangeSinceLastSimulation over time, comments
7 Years Ago
TemperatureSimulator stamina bonus
7 Years Ago
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation
7 Years Ago
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
7 Years Ago
Removed temperature manipulation in "activity" effects. Eating cooked meat still gives a minor boost to temperature.
7 Years Ago
Fixed stat manipulator copy paste not setting correct StatClass value Temperature gauge test Remade tree prefabs Press and hold tab to show tribe tracker Fixed AssetMenu NRE
7 Years Ago
More herbs and mixtures added
7 Years Ago
Map icons can go offscreen
7 Years Ago
forgot file from last checkin
7 Years Ago
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
7 Years Ago
set initial move state to be walk
7 Years Ago
Avatar collision Can now grab a random emote by category
7 Years Ago
Fixed steamid
7 Years Ago
More informative error output when an attribute type is not found in list of attributes (in stat collection).
7 Years Ago
Added some temperature boost to activity related effects.
7 Years Ago
Added Jenkinsfile
7 Years Ago
Removed missing monobehaviour component on Ground in island-01.
7 Years Ago
is freezing sleeping and sitting poses, added an additive freezing so plays over all anims
7 Years Ago
check to see if actually should set animator float to stop animdebug spam
7 Years Ago
correct debug for setfloat anim debug
7 Years Ago
Removed Facepunch.Performance (doesn't work on 5.4)
7 Years Ago
removed sparks and combined in to 1 randomised spark effect removed old grill elec effect tweaked nitro effect to be on mesh plane added new sparks and grill elec effects to testcarrig prefab
7 Years Ago
Emote database loading
7 Years Ago
Emote defintion SO Emote DB build tool Emotes class
7 Years Ago
created new grill electricity and 5 spark effects and added to prefabs
7 Years Ago
Content path
7 Years Ago
Fixed inventory sync from save.
7 Years Ago
Added Plugins/Facepunch Enabled exception reporting Enabled google anaytics Fixed PC compile errors
7 Years Ago
emote prep
7 Years Ago
Updated paint scene to use player truck
7 Years Ago
Put changes on staging branch
7 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
7 Years Ago
backup
7 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
7 Years Ago
Fixed interaction text staying up if a character dies while looking at an interactable.
7 Years Ago
Fixed NPC habit of waiting a long time for paths.
7 Years Ago
more westside & mine stuff
7 Years Ago
FOR FUCK SAKE improve TAA FOR FUCK SAKE removing motion vector from unit ghost box for TAA
7 Years Ago
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
bot
7 Years Ago
Automated OSX Build #724
7 Years Ago
Fixed broken NPC interaction on the server.
bot
7 Years Ago
Automated Windows Build #724
7 Years Ago
Added translation for monster_ichthyosaur
7 Years Ago
carpal tunnel cliff placement
7 Years Ago
Group error fix.
7 Years Ago
Fix NRE in server network group startup.
7 Years Ago
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds
7 Years Ago
more
7 Years Ago
Log test
7 Years Ago
re-added Apex to test