193,150 Commits over 4,049 Days - 1.99cph!

11 Years Ago
Adding bandage case viewmodel and textures
11 Years Ago
Looks like text rollovers didn't commit correctly
11 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
11 Years Ago
Updated WeatherManager to minipulate new global fog values. Tweaked weather and season settings.
11 Years Ago
commiting source files for recent view models and 3rd person anims
11 Years Ago
Fixed tint in terrainBlendObj shader; also had to modify top_grass mat's color Fixed terrainBlendExt reference material
11 Years Ago
Fixed supersampling
11 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
11 Years Ago
Rock updated
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Started a vector-based 3D test.
11 Years Ago
- Updated TOD - Removed Water Pro entirely - Tweaked Sky/Camera/Render Settings
11 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
11 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
11 Years Ago
Removing debug output from ItemAction_Metabolism
11 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
11 Years Ago
Time of Day update to 2.3.0 RC2
11 Years Ago
Added text rollover to toolbar buttons
11 Years Ago
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
11 Years Ago
Dedicated server - always try to load the last save
11 Years Ago
Fixed demo sounds throwing errors after switching between hotloaded games.
11 Years Ago
added new stone hatchet VM,WM and textures ready for prefab update
11 Years Ago
Generate terrain normal+height to disk, instead of at compile time
11 Years Ago
Fixed errors on toggle
11 Years Ago
Started a new game.
11 Years Ago
Toolbar is now just a panel on a full screen canvas, easier to work with.
11 Years Ago
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
11 Years Ago
updated bow vm animation
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Premake script now generates TypeScript project files (currently VS2013 only).
11 Years Ago
Removed Water Pro from our prefabs, replaced with standard shader placeholder.
11 Years Ago
Made fog non-directional
11 Years Ago
Updated image effect standard assets
11 Years Ago
Anchored buttons to top of toolbar
11 Years Ago
Some texture import resolution auto-updates
11 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
11 Years Ago
Added toolbar toggle with LED
11 Years Ago
Fixed compile error in AtmosphericBlend.cs
11 Years Ago
Added new toolbar buttons
11 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
11 Years Ago
Updated submodules.
11 Years Ago
Fixed tree missing shaders
11 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
11 Years Ago
- Reimporting Image Effects. - Added AutoSaveScene script. - Renamed terrain splats to match their layer names (Rock/Sand/Grass/Dirt) in the Terrain extensions. - Added Global Fog to the player Prefab
11 Years Ago
Hiding AtmosphericBlend calls from server build
11 Years Ago
Removed Games/MasterCaster.
11 Years Ago
Implemented methods to send and receive changes to any networked arrays in a game instance.
11 Years Ago
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
11 Years Ago
Now using MaterialPropertyBlock.SetX() rather than AddX()
11 Years Ago
[ultimate_soldier] fixed enemy not pathfinding after being stunned