241,419 Commits over 3,867 Days - 2.60cph!

8 Years Ago
RandomAnimatorTriggerSettings refactored and actually working ;o
8 Years Ago
more
8 Years Ago
bit
8 Years Ago
temperate and tropical bird sfx
8 Years Ago
bird ambient sfx
8 Years Ago
white hair weight
8 Years Ago
put nan check in on lookat quat to fix error that seems to be popping up a lit removed head look at target if inCombat
8 Years Ago
Missed a bit
8 Years Ago
AnimationTagState fiddling
8 Years Ago
Waking up from sleep now uses an AI based approach
8 Years Ago
Compile fix whoops
8 Years Ago
Allow empty action chains
8 Years Ago
toned down red hair
8 Years Ago
Disabling InteractionPosition and Collaboration obstacles to confirm if they affect UnitView rotation calc issues...
8 Years Ago
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8 Years Ago
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8 Years Ago
Expose stats params in UnitSettingsEditor
8 Years Ago
Cleaning up debug tools spawner stuff Stats import
8 Years Ago
Breeding Collaboration now grants Collaboration Effects.
8 Years Ago
added ragdoll to young boars
8 Years Ago
latest ragdolls but not a fix for tortoise spawning dead
8 Years Ago
All AI Modules have the sleeping == false condition for now
8 Years Ago
More of the same
8 Years Ago
Fixed Collaborations.SentRequest lifetime/expiry still ticking regardless of request State Tweaks the Collaborations response API for better book keeping Experimental, and likely fuckery inducing collaboration NavMeshObstacle blocker + positioning tests
8 Years Ago
tutorial sfx edit
8 Years Ago
hair colour edits because so much brown
8 Years Ago
Basic Collaborations Editor, positional data for recipients
8 Years Ago
Social Effects now can take multiple effects per effect profile.
8 Years Ago
tutorial sfx change
8 Years Ago
CollaborationEffects can now hold multiple effects per entry (that we can apply both mood boost and love boost with the same effect profile). Hugs now provides mood boost and love boosting, or sadness and hate boosting when declined...
8 Years Ago
ragdoll prefab \o/
8 Years Ago
latest tortoise, still broken
8 Years Ago
Fixed lighthouse vertical position
8 Years Ago
Fixed lighthouse vertical spawn position.
8 Years Ago
bucket lift shaft greybox caves temporary colliders prefabs update/ backup
8 Years Ago
Added more robustness to looking up the unit of an action chain in Collaboration Request Complete/Break handling. Added more robustness to looking up the action chain of a unit in Collaboration Request Break handling.
8 Years Ago
TribeCreateUI tweaks, clothing options toggles can be optional IsWithinPerceptionRangeSettings fixes
8 Years Ago
Handling when Collaborations break a bit better.
8 Years Ago
More on Collaborations
8 Years Ago
Woops, forgot this.
8 Years Ago
Working on Collaboration Effects. Collaboration Request now tracks whether a collaboration is Complete or Broken, rather than Used. Collaborator States in a Collaboration Request can now achieve the state of Finished.
8 Years Ago
switching happens exclusivly in its own layer to stop it getting cut off or playing twice
8 Years Ago
updated stick model with more angled ends to try and stop it deciding to stand upright instead of lying down
8 Years Ago
Mergins character work back in.
8 Years Ago
More in-progress character work.
8 Years Ago
Simplifying and refactoring
8 Years Ago
Caching almost everything now.
8 Years Ago
clamp base values of stats after effects ticking
8 Years Ago
DSE drawer tweaks (element counts, expansion locks when element count > 0)
8 Years Ago
In the middle of character conversion. Everyting is broken so using a different temporary branch.