256,476 Commits over 4,018 Days - 2.66cph!
[D11] merge from d11 main again to get prefab fixes
[D11] merge from d11 main again to get prefab fixes
[D11] Merged from 2019.2 branch
[D11] Merged from 2019.2 branch
Fixes to improve bandit_town prefab decomposition
Fixes to improve bandit_town prefab decomposition
[D11] [UI] Fixed server define in SetControllerIcon.cs.
[D11] [UI] Fixed server define in SetControllerIcon.cs.
merge bass changes into prerelease
merge bass changes into prerelease
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
[D11] [UI] Editor tool updates for updating controller icons.
[D11] [UI] Editor tool updates for updating controller icons.
[D11] forgot to checkin these upgraded slod materials
[D11] forgot to checkin these upgraded slod materials
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[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
[D11] Remove check for steamID on console
[D11] Remove check for steamID on console
[D11][OPTIMIZATION] Incremental
[D11][OPTIMIZATION] Incremental
sliders ffd and slowmo clear timescale
build fix
merge from inside terrain antihack fixes
merge from inside terrain antihack fixes
[D11] compile fix - why did this only show up when I updated my second workspace?!
[D11] compile fix - why did this only show up when I updated my second workspace?!
[D11] [UI] Fix server define.
[D11] [UI] Fix server define.
Any throttle input now starts the engine, not just forward