197,425 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Started cleaning up face target/look at code
bot
8 Years Ago
Automated Windows Build #741
8 Years Ago
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8 Years Ago
Automated OSX Build #741
8 Years Ago
Automated Linux Build #741
8 Years Ago
Automated Linux DS Build #741
8 Years Ago
Added -steamtest to try to identify a cause of NoSteamUser
8 Years Ago
Select hex from UI
8 Years Ago
more match-time spawning WIP
8 Years Ago
Fix for portrait render breaking builds
8 Years Ago
ground zero cols and LODs progress + prefabs
8 Years Ago
Generate hex thumbnails
8 Years Ago
A bit more interesting application of mood change when scared and fleeing.
8 Years Ago
Fixed up AddRecord stuff I missed
8 Years Ago
Major improvement to garbage gen on network sends. Character sends now generate ZERO garbage (down from >200KB) apart from the single BitConverter.GetBytes calls in NetworkServer. Other sends (vehicles etc) could be improved also with similar techniques (not using ToProtoBytes etc).
8 Years Ago
Skip client input rate check if the server is really struggling. Last playtest, we pushed the server to the max and suddenly everyone got kicked for "cheating".
8 Years Ago
Added memoverride.cpp implementation compatible with VS2017
8 Years Ago
Block loading saves in CLIENT+SERVER mode
8 Years Ago
Merging the updated save/load system into Main, this is usable now.
8 Years Ago
Cleanup after merge
8 Years Ago
Merging in that latest from trunk
8 Years Ago
Fixed navmesh generation on loaded games and CreateMapObject calls from server side.
8 Years Ago
Finally got doors saving and loading their details correctly. Also moved door init code back to where it used to be originally.
8 Years Ago
Combat/General/Observe Threat behaviour tweaks
8 Years Ago
Fixed perception checks not working for units in UDM
8 Years Ago
Attack target ability, default for hostile units. Hunt is animal only
8 Years Ago
Debug panels use new header style
8 Years Ago
Disabled faction stuff cause I broke the database when drunk
8 Years Ago
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8 Years Ago
part1 done properly
8 Years Ago
part1
8 Years Ago
New Skins Schema
8 Years Ago
Rocket factory tower stairs
8 Years Ago
Started adding Smell to Entities
8 Years Ago
backup/progress on LODs
8 Years Ago
Turret targeting fix
8 Years Ago
Quests are now missions. Quest sounded gay.
8 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
8 Years Ago
Can now right click a .Unit file and render just that unit's portrait
8 Years Ago
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
8 Years Ago
Make all visible only on culling convar untoggle
8 Years Ago
LMB hold move
8 Years Ago
TIP file
8 Years Ago
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8 Years Ago
don't flee to origin
8 Years Ago
Started build menu
8 Years Ago
Added PlayerController debug mode for selection of non player controlled entities again RMB is now interact + radial, LMB is movement and selection Commented out various debug rays in FollowCamera
8 Years Ago
Barricade nobuild volume tweaks
8 Years Ago
apparently I changed Eat Something
8 Years Ago
Started looking into adding a mission framework