252,187 Commits over 3,990 Days - 2.63cph!
Clutter psd file for the crap that shouldn't be in the mains.
A bunch of data changes apparently
Moved default stat init to Human and Animal, out of base Unit
Fixed missing music in tribe create
Lifted sleeping pose to fix looting exploit
new open radial menu sound
- Single plasma turret tile
- More room work
- More gameplay tweaks, reduced spawn budgets
waterbarrels prevent building fix
can drink last 50ml from bota bag
radial hover sound changed
Centralised UI sound stuff in UIManager
Renamed some sounds, added sounds to the radial menu
- Buzzsaw works how it first did again
- Projectile fix
- Made laser link better
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
Added distance markers to race UI
No build zone edit on powerline_d
Adding another powerline pylon variant
- Added multiple exits to rooms
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
- Added FactoryRoomK
- Patchers fire less per burst
- Tools now auto save scene after updating prefabs instead of prompting to save
- Reduced entity wander range
Player camera prefab tweaks, reduced clip plane
AI Designer : added module creation, improved module selection and node editor hookups
Added some new AI modules, assigned to various Units
Removed DispenserItemFilter from TakeFromDispenser Action
- Room tweaks
- Reduced spawn cost of some enemies
- Reduced spawn weighting of spikeys
- Added factory rooms H and I
Added orbit back in and fixed double click camera move.
Added more filtering options in BehaviourChainWrapper
Tilt now plays nicely with zoom (only keyboard for now).
forgot to disable to debug cheats
Fixed some network lag issues, experimented with some aesthetic style stuff, changed player's starting size
- FactoryRoomC gameplay changes
Movement effects fixes (movement types enum fucked up the data)
Minor Player Task cleanup
EntityConditionFilterDrawer fix (was trying to display old ResourceFilterSet)
Removed EatFromAnimal, EatFromResource Abilities, replaced with "Find Best X"
- FactoryRoomD gameplay changes
Working through the shit list.
Re-added ambience & warmup benchmarks
Call SetHierarchyGroup in standalone too
created much of interior of truck, including roof, side pannels, upper and floor, seat, dashboard, dials.
- Added a turret missile tile to Rotorz
- New factory room and tweaks th others
Powerline pylons b and c (variations)