240,905 Commits over 3,867 Days - 2.60cph!

bot
8 Years Ago
Automated Linux DS Build #338
bot
8 Years Ago
Automated Windows Build #338
8 Years Ago
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8 Years Ago
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8 Years Ago
namespace, emote rename
8 Years Ago
Removed the old building system
8 Years Ago
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8 Years Ago
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8 Years Ago
AnimationRootMotion uses unscaledDeltaTime for it's velocity calc, code consistency tweaks
8 Years Ago
Fixed some Items not correctly initializing their "held" interactions properly
bot
8 Years Ago
Automated Linux DS Build #337
8 Years Ago
latest
8 Years Ago
changed how animator movement speeds get modifier to stop hit anims getting speed adjustment
8 Years Ago
Combat projectiles spawn fix Combat types move and folder cleanup
bot
8 Years Ago
Automated Windows Build #337
8 Years Ago
Attachments/Items, Item cleanup
bot
8 Years Ago
Automated OSX Build #337
bot
8 Years Ago
Automated Linux Build #337
8 Years Ago
8 Years Ago
Removing old node GUI crap from BeforeEditor
8 Years Ago
Rename BeforeInspector > BeforeEditor
8 Years Ago
8 Years Ago
Attachments init tweak
8 Years Ago
Items and Attachments component cleanup
8 Years Ago
More Visual FX tweaks
8 Years Ago
whitebox building 1 updated
8 Years Ago
Further work on the test map / truck setup
8 Years Ago
lodded exterior and undercarriage of beep truck, front, engine, most of interior
8 Years Ago
Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
8 Years Ago
Visual FX optionally follow entity transform position
8 Years Ago
Mo
8 Years Ago
test building 1
8 Years Ago
Combat weapon equip NRE fix
8 Years Ago
Prefabs, tweaks
8 Years Ago
Whoops I had skydome disabled in main
8 Years Ago
VisualFX particle systems play children on fire
8 Years Ago
More visual FX stuff
8 Years Ago
Apparently more prefab saves who knew
8 Years Ago
Sabretooth growls
8 Years Ago
Why not move ALL the things!?
8 Years Ago
wolf howl
8 Years Ago
Combat hit FX stuff
8 Years Ago
Null check
8 Years Ago
Deletes
8 Years Ago
FX stuff, some minor combat tweaks
8 Years Ago
Fixed blurry FP logo on low quality settings
8 Years Ago
Tweaked cloud brightness, especially at night
8 Years Ago
Use 2D distance in projectile entity movement test
8 Years Ago
Tweaked animal entity bounds