250,268 Commits over 3,959 Days - 2.63cph!
Allow weighted objects a minimum weight of 0.01f in the editor
Fixed MusicManager tag handling, should play a wider variety of music now
Removed HumanInfo, all handled in UnitInfo
Unit emote sounds should play less often
updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
- Shitty, temp fix for memory leak. Need to move to using object pooling globally.
Removed bad create mothod from WeatherSettings
- Fixed a material leak in OutlineEffect
Removed WeatherVolume and related code
Disabled volume based weather system, weather is now randomly changed by the PlayerWeather component
Merge from shadow batching
FOR FUCK SAKE colorful fx
! camera with fx
FOR FUCK SAKE removed wrong commit
Improved internal handling of unit sleep and death (ensure behaviour ticks and DM are always disabled)
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
AbilityPlanData -> BehaviourPlanData
BehaviourPlanData in BehaviourPlan base
Comments on example code in FindRequiredTool
Agent behaviour changes, added GetAbility
-reverted UnitCanFindRequiredToolConsideration.cs
-new FindItemGeneric action , moving towards finding items smartlier.
-DseConsideration, for complex considerations that use their own DSE internally
-many merges
Function to safely write string to char buffer
- Mid rework of TT boss fight
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
More weather fx tweaks, shader fiddling
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
Added basic building runtime stuff.
Updated building editor some more.