239,385 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Meta file sync.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Finished basic networking framework.
10 Years Ago
Removed some unwanted underwater snow
10 Years Ago
- More weapon, item and dual wielding changes/fixes/improvements - Monster themed arena rough test level
10 Years Ago
Fixed a warning (unused variable)
10 Years Ago
Fixed the occasional bridge rotation weirdness
10 Years Ago
Merge from main
10 Years Ago
OSX hash fix
10 Years Ago
Added Interior.proto Switched to forward rendering
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
osx fixes
10 Years Ago
Fixed magazine loading null values
10 Years Ago
Merge from main
10 Years Ago
Updated game manifest Protocol++ (network + save)
10 Years Ago
Tweaked arid forest frequency and size
10 Years Ago
Fixed disconnect error and updated rust lib
10 Years Ago
Tweaks
10 Years Ago
Merge from main
10 Years Ago
Tree changes
10 Years Ago
Removed Unity 4 installation requirement from the premake script, added `pdb2mdb.exe` to `Resources`.
10 Years Ago
More Lidgren networking implementation.
10 Years Ago
netgraph errors
10 Years Ago
Holding shot button charges shot power
10 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
10 Years Ago
Made sure everything compiles, moved networking protobuf files.
10 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
10 Years Ago
Splat improvements Remove snow from paths
10 Years Ago
Done a little tidy first
10 Years Ago
Network stats
10 Years Ago
Tweaked the scale range of some river rocks
10 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
bot
10 Years Ago
Linux Build
10 Years Ago
Renamed elevation to altitude in atmosblend, for consistency Wetness masks now optional in std shader's wet layer to free up samplers Made terrain an optional std shader layer, now more centralized Added useful std layers to relevant std shaders Added directional fade to terrain-blend shader where mesh and terrain normals converge Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Network stats
10 Years Ago
Added some dirty dodgy menu and UI shit.
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
Fleshed out networking interfaces.
10 Years Ago
Allow tilted bridges
10 Years Ago
Fixed some player spawns being inland
10 Years Ago
Fixed beachside trees spawning forestside
10 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
10 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
10 Years Ago
Prevent rivers from crossing each other
10 Years Ago
Fixed dynamic infuence maps not updating properly
10 Years Ago
improve the bear animations (attacks / walks/ runs)