239,394 Commits over 3,837 Days - 2.60cph!

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Windows Build 313
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Windows Build 294
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Linux Build 522
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LinuxDS Build 307
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OSX Build 355
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Windows Build 293
10 Years Ago
- Fixed prediction issues with networked vectors and booleans - Fixed an issue where a newly created entity would inherit networked variables from a previously deleted entity using the same edict
10 Years Ago
[zombies] added BaseEntity subclass
10 Years Ago
Various env tweaks.
10 Years Ago
tweaked the player animation speeds so they're more in synch with the player movement;
10 Years Ago
optimizing some special fx
10 Years Ago
More elimination
10 Years Ago
More elimination
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10 Years Ago
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
10 Years Ago
removed deleted Debris class
10 Years Ago
[zombies] create debris when wall is damaged or canceled
10 Years Ago
Merge from influence maps
10 Years Ago
More elimination
10 Years Ago
Elimination process
10 Years Ago
Networking crash tweaks
10 Years Ago
FOR FUCK SAKE monster level elevation test
10 Years Ago
some tweaks to the C4 explosive particle effect
10 Years Ago
Updated TOD and Water. Reverted startup scene change
10 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
10 Years Ago
Changed VM iron sight offset.
10 Years Ago
Fix server compile error
10 Years Ago
merge from main/distantsound
10 Years Ago
merge from main
10 Years Ago
Gunshot tuning
10 Years Ago
Don't play footstep effects that we can't see/hear Client optimizations
10 Years Ago
Network Nudges