199,159 Commits over 4,140 Days - 2.00cph!

9 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions
9 Years Ago
- Player start position is now correctly set if a dummy is specified
9 Years Ago
- Ability tweak
9 Years Ago
changed randomNumber so it is between 0 and 1 and then use that as an offset to start animation instead of a speed modifier as it was really annoying when tweaking settings and the animator blowing up and setting idle anim speed to 0
9 Years Ago
Effect action chain field renames
9 Years Ago
more ragdollage
9 Years Ago
wip ragdoll setup
9 Years Ago
- Fixed time slow shield issues, reduced cooldown
9 Years Ago
- Fixed some crates spawning with no loot
9 Years Ago
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)
9 Years Ago
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9 Years Ago
Automated Linux DS Build #350
9 Years Ago
Rough implementation of sub tasks (currently relays information through Debug.Log)
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9 Years Ago
Automated Windows Build #350
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9 Years Ago
Automated OSX Build #350
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9 Years Ago
Automated Linux Build #350
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9 Years Ago
Automated Linux DS Build #349
bot
9 Years Ago
Automated Windows Build #349
bot
9 Years Ago
Automated OSX Build #349
bot
9 Years Ago
Automated Linux Build #349
9 Years Ago
Stopped creaton of some ConVarRefs every frame
9 Years Ago
Fix deadlocks in CMatQueuedRenderContext::ReadPixels, CMatQueuedRenderContext::ReadPixelsAndStretch, CMatQueuedRenderContext::GMOD_FlushQueue Render queue now flushes when almost full Disabled EnableThreadedMaterialVarAccess (useless with queued IMaterialVars)
9 Years Ago
Started reworking the player tasks into different types (tutorial type doesn't work yet, so don't use it!)
9 Years Ago
Fixing more shite
9 Years Ago
Fixed bad resting flag thing Data save
9 Years Ago
Foldout effect evaluation sets by default
9 Years Ago
Fixed bad conditions drawer
9 Years Ago
Editor updates
9 Years Ago
Removing old fields, helper class
9 Years Ago
More effects refactoring
9 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
bot
9 Years Ago
Automated Linux DS Build #348
9 Years Ago
Status effect stuff (proper functionality pending a different tools tweak)
bot
9 Years Ago
Automated Windows Build #348
9 Years Ago
Moved projectile calculation into CombatAlgorithms
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9 Years Ago
Automated Linux DS Build #347
bot
9 Years Ago
Automated Windows Build #347
9 Years Ago
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed holosight item showing a phantom file / duplicate error
9 Years Ago
Fixed protocol
9 Years Ago
Entity data object field in debug window
9 Years Ago
More desire related AI tweaks
9 Years Ago
Renamed AI modules
9 Years Ago
People will drop items they don't need or want to keep People will desire to retain items that the player told them to pick up
9 Years Ago
Merge from main
9 Years Ago
Removing error box from DSE drawer
9 Years Ago
Cleaned up a few prefabs Added item names to related debug output
9 Years Ago
Fixed debug comopents foldout not really being a foldout