250,469 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
10 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene
10 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
10 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
10 Years Ago
-tagged the controller as Tree, and Layered the whole thing to Trees rather than Buildings. Wondered about moving the resourceaffector onto the model, but maybe that's not the right thing to do.
10 Years Ago
-and promptly forgot to add them
10 Years Ago
-made more view prefabs for the tree different pine types, in the meantime
10 Years Ago
Reduced LOD grid cell size for more accuracy
10 Years Ago
-added a temporary pine mesh on the pine model, so you can still place (and see) pines in editor. Gets destroyed at runtime. Temp solution I guess! -made a script to swap in all the old treeprefab for new Resource trees. (Could/should be extended for resources to know its treetype, and respect the old one I guess, after discussion)
10 Years Ago
Keypad light & campfire HDR.
10 Years Ago
-readding in the resources that were moved and not added in the last commit -_- -fixed spawning of the resourcePine being offset compared to its parent.
10 Years Ago
Fixed snow UVMIX repetition.
10 Years Ago
hapis3
10 Years Ago
Minor radtown prefab tweaks.
10 Years Ago
Improved SSAO
10 Years Ago
Added running hit to Igor in viewer
10 Years Ago
Sceeeeeeeeeeene
10 Years Ago
Unity 5.1.0f1
10 Years Ago
More variants
10 Years Ago
Attempt to fix missing low-quality rock shader variants
10 Years Ago
Optimized file loading
10 Years Ago
audiomixer.bundle
10 Years Ago
status command can be used by clients
10 Years Ago
RedrawInputLine exception ItemModCookable exception BaseMelee.AttackEntityHit exception RConListener start exception
10 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
10 Years Ago
Added World header and buttons to editor
10 Years Ago
Added Biome and Weather tabs to the editor
10 Years Ago
Renamed WeatheType > WeatherSettings
10 Years Ago
Removed "use native pathfinding" option from Agent
10 Years Ago
Removed AStar Pathfinding
10 Years Ago
Renamed UnitAsset > UnitSettings
10 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
10 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
10 Years Ago
Added Igor forehand run anim ( for testing)
10 Years Ago
Had a look at some different lot gen methods.
10 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
10 Years Ago
unwrapped all trees and roots
10 Years Ago
Updated positions
10 Years Ago
added Mavis smash to config, added extra transitions to speed up hit -> run
10 Years Ago
Updated anim controllers
10 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
10 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
10 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
10 Years Ago
-merged with Main
10 Years Ago
TENN selection screen idle
10 Years Ago
re-exported TENN forehand stretch
10 Years Ago
TENN meta + config changes
10 Years Ago
Merge from Smart Objects v3/Editor
10 Years Ago
Added Agents tab to BeforeEditor
10 Years Ago
Elevator test mesh - uv's and low poly done.